Remote Game Development Jobs (288)
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Lead Engineer, Dev Ops - WWE 2K
Design, maintain, and improve CI/CD pipelines, infrastructure, and deployment automation to ensure system scalability and performance. Act as a technical leader to drive strategy and collaborate with cross-functional teams to refine developer workflows.
Senior Engine Programmer
Design, implement, and update core systems for the game engine while collaborating with artists and designers to deliver features. Monitor and troubleshoot system inefficiencies to improve the overall effectiveness of the development team.
Art Director
The Art Director will lead the artistic vision and visual communication for Heptic Arena, overseeing all art content from concept to final release. They will manage the art team, maintain visual cohesion across the game, and optimize production pipelines within Unreal Engine.
Senior Producer
The Senior Producer will oversee the end-to-end development lifecycle of live game workstreams, translating product strategy into executable plans. They will coordinate cross-functional teams to ensure high-quality delivery, manage dependencies, and drive continuous improvement in production workflows.
Investment Designer (Contract)
Implement cosmetic rewards and sustainable content to engage players within the Marathon game environment. Tune progression values and utilize scripting tools to create compelling and satisfying player experiences.
Customer Support Specialist, Japanese
Provide prompt and effective customer support to Japanese-speaking players while acting as an official representative within the game community. Monitor in-game transactions for fraudulent activity and collaborate with internal teams to resolve technical issues and report community trends.
Lead Engineer, Dev Ops - WWE 2K
Design, maintain, and improve CI/CD pipelines, infrastructure, and deployment automation to ensure system scalability and performance. Act as a technical leader to drive strategy and collaborate with studio partners to refine cross-team workflows.
Game Developer-Console Porting
The primary responsibility is to port and adapt indie-developed games for release on PlayStation and Xbox consoles while meeting technical and certification requirements. The role also involves developing game features, optimizing performance, and collaborating with partners to deliver console-ready builds.
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UI/UX Design Lead
The UI/UX Design Lead will oversee the internal design team and guide the product development process from initial exploration to final delivery. They will collaborate with cross-functional teams to transform creative concepts into functional, visually appealing mobile game assets.
Product Manager - Helix Jump
The Product Manager will design, test, and refine features for Helix Jump to improve player engagement and retention. They will collaborate with cross-functional teams to analyze metrics, conduct A/B tests, and iterate on game mechanics.
Funding Assistant (f/m/d) Junior
Support the writing and assembly of public funding applications and manage the lifecycle of approved projects. Ensure all deadlines are met and prepare interim and final reports for funding bodies.
Poland Tutor | Roblox Video
Deliver engaging lessons based on provided materials and mentor students in game development and programming. Provide regular progress reports and implement creative ideas to enhance the student learning experience.
Senior Producer
Lead end-to-end production for game projects while partnering with creative and technical leadership to translate vision into actionable plans. Manage project roadmaps, identify risks, and mentor team members to ensure successful delivery and live support.
UI/UX Designer
You will design and implement game UI, menus, HUDs, and widgets directly within Unreal Engine. You will also collaborate with designers and programmers to ensure interfaces are responsive, intuitive, and consistent with the game's visual identity.
Senior Backend Engineer (Go)
Design and develop scalable microservices in Go while managing database schemas and system performance. Ensure high reliability through rigorous testing, observability, and the maintenance of CI/CD pipelines.
Senior Graphics Engineer (Unreal) 11 applicants
Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms. Collaborate with multidisciplinary teams to implement scalable technical solutions and establish best practices for graphics performance.
DevOps Engineer
You will automate infrastructure provisioning using Terraform and manage Kubernetes containerized environments. Additionally, you will build developer tooling and collaborate with Site Reliability Engineers to improve system scalability and observability.
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Product Manager (Feature Owner) — Mobile 11 applicants
Own mobile product features end-to-end from discovery and solution design to launch and iteration. Collaborate with engineering, design, and analytics teams to translate business goals into well-defined product solutions.
Performance & Rendering Engineer - Penpot by Kaleidos
You will work on Penpot's rendering engine using Rust, WASM, and Skia to improve performance and stability. Additionally, you will collaborate with the frontend team to integrate data between Clojure and the engine while maintaining a high-quality, collaborative development environment.
Senior Content Writer (iGaming)
The Senior Content Writer will create compelling game previews and rules while implementing textual content into game clients using XML/JSON. They will also oversee localization processes and collaborate with cross-functional teams to ensure content accuracy and market compliance.
Lead Analytics Engineer
You will design and build data models for PlayStation games while collaborating with game studios and data analysts. Additionally, you will scale the analytics platform and implement technologies like dbt and airflow to ensure consistent and high-performance data pipelines.
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How much do Remote Game Development Jobs pay?
The average salary for Remote Game Development Roles is $173,069 per year. This is based on data from 18 job openings. We use the yearly salaries in US dollars from these job postings to calculate salary expectations. Below is a breakdown of salary data by years of experience:
| Experience | Salaries counted | Average salary |
|---|---|---|
| Junior2–5 years | 4 | $101,825 |
| Senior5–10 years | 9 | $154,993 |
| Lead10+ years | 5 | $262,602 |
What skills do Remote Game Development Jobs ask for?
We reviewed 103 job postings for Remote Game Development Roles and found these are the skills employers ask for most often:
| Skill | Share of job posts |
|---|---|
| Performance optimization | 22% |
| C++ | 22% |
| Game Development | 22% |
| Python | 22% |
| C# | 17% |
| Unreal Engine | 17% |
| Debugging | 17% |
| Unreal Engine 5 | 16% |
| Unity | 14% |
| Cross-Functional Collaboration | 11% |