Remote Unreal Engine Jobs (171)
Senior 3D Product Render Artist
The role involves managing the end-to-end 3D product rendering pipeline, from CAD file conversion to final export for website and marketing assets. You will also be responsible for creating animated 3D elements and maintaining consistent scene systems to support high-volume product launches.
Lead Technical QA
Own the studio’s long-term QA strategy, lead and develop the existing QA team, and build scalable processes for multiple projects, including internal and external testing. Collaborate with production, development leadership, DevOps, and testing partners to manage quality risks, align automation priorities, and support release decisions.
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)
The Technical Artist will optimize a content-heavy AA Unreal Engine 5 game for cloud streaming by profiling GPU and memory usage. They will implement performance improvements while preserving the game's stylized visual quality and creating necessary editor tools.
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AI Software Engineer, Lightspeed Studios
Develop and ship software for real-time gaming projects that integrate world models and video diffusion models. Optimize model inference for latency and quality while collaborating with research, rendering, and art teams.
Artiste de niveau senior/Senior Level Artist - Remote, Canada
Produce playable levels by effectively translating the art director's vision and level design requirements into game geometry. Collaborate with cross-functional teams including concept, character, and technical art to maintain high artistic quality and project deadlines.
Senior UI Artist for Videogames
Collaborate with cross-functional teams to design and implement high-fidelity UI systems, menus, and HUD elements for AAA games. Transform wireframes into functional interfaces using Unreal Engine, including the development of materials, shaders, and UI animations.
Senior Account Executive - Media
The Senior Account Executive will drive revenue growth for ImmersiCast™ and StoryTeller NewsPro by developing strategic relationships with television station groups and broadcast media organizations. They will lead consultative sales efforts, conduct high-impact product demonstrations, and collaborate with internal teams to ensure customer success.
Unreal Developer
Develop and extend photorealistic digital twin environments in Unreal Engine 5 for industrial systems and logistics operations. Collaborate with IoT engineers and data architects to integrate real-time telemetry and sensor data into simulation pipelines.
Advanced Gameplay Engineer
The engineer will implement interactive game experiences using Unreal Engine, SceneGraph, and Verse while collaborating with design, production, and art teams. They will also help maintain and debug large legacy Unreal Engine codebases to ensure high-quality, stable player experiences.
Lead UX/UI Designer
The Lead UX/UI Designer will define the visual language and player experience for Heptic Arena across PC and console platforms. They will lead design efforts, mentor junior staff, and collaborate closely with engineering and art teams to implement high-quality UI assets in Unreal Engine.
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UI Engineer
Design, architect, and implement high-quality UI systems and features using C++ and Unreal Engine. Collaborate with cross-functional teams to optimize performance and ensure seamless integration across multiple gaming platforms.
Lead Animator – Central Art Team
The Lead Animator will oversee animation quality and execution across multiple projects while defining standards and best practices. They will also mentor team members, provide feedback to overseas partners, and collaborate with technical and design teams to ensure smooth gameplay integration.
Senior Technical Artist (7-month contract)
The Senior Technical Artist acts as a bridge between art and engineering teams to support content integration and workflow optimization. They are responsible for designing and maintaining procedural tools while ensuring high visual quality and performance within technical constraints.
Senior Technical Animator
Develop and maintain animation systems, rigs, tools, and pipelines, and integrate animation assets and features into the game engine in collaboration with animators, designers, and engineers. Optimize and troubleshoot animation performance and stability, document technical workflows, support motion capture and procedural animation as needed, and mentor junior technical animators.
Senior Digital Twin Technical Program Manager
Lead the Digital Twin Platform program by defining scope, milestones, schedules, resourcing, and quality across real-time 3D, simulation, and data integration workstreams. Manage technical risks and trade-offs, coordinate domestic and international teams, participate in architecture reviews, and communicate program status and decisions to stakeholders and executives.
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