Remote Game Design Jobs (75)
Senior Game Designer (First-Person Adventure | Puzzle & Narrative)
You will define the core gameplay pillars, mechanics, and puzzle systems for an unannounced first-person adventure game. Additionally, you will collaborate with cross-functional teams to translate creative concepts into playable prototypes and cohesive design documentation.
Senior Technical Designer
The Senior Technical Designer will identify and resolve developmental friction points while building tools to improve designer workflows. They act as a bridge between design and engineering teams to ensure efficient implementation of game features.
Principal Systems Designer (Factory Game, Unreal Engine)
You will design and own core game systems such as production chains, logistics, and economy while working closely with the Game Director. Additionally, you will prototype mechanics, maintain design documentation, and lead a small design team to ensure design and implementation remain aligned.
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Game Director
The Game Director will oversee the creative vision, progression, and quality of new game projects outside of the Poppy Playtime franchise. They will collaborate with cross-functional teams including Art, Engineering, and Production to ensure design objectives are met and projects remain on schedule.
Senior Combat Designer (Enemies / Bosses)
The Senior Combat Designer is responsible for the design, prototyping, and implementation of enemy AI and boss encounters. They will collaborate within a cross-disciplinary pod to ensure combat quality, balance, and polish throughout the development process.
Senior Gameplay Designer
The Senior Gameplay Designer will design, implement, and iterate on core gameplay systems and mechanics to fulfill the game's high-level vision. They will collaborate across disciplines to balance moment-to-moment gameplay while staying current with industry trends and design methods.
Principal C++ Engineer
Design and build a deterministic factory simulation module from the ground up for a new game in Unreal Engine 5. Collaborate with the engineering and design teams to ensure the simulation scales to hundreds of thousands of entities while meeting strict CPU performance budgets.
UI/UX Designer II
The UI/UX Designer II will own the end-to-end user experience for core card gameplay, progression, and metagame systems. They will translate complex game rules and data into clear information architecture, wireframes, and production-ready specifications for art and engineering teams.
Senior Gameplay Designer
The Senior Gameplay Designer will design, implement, and iterate on core gameplay systems and mechanics to fulfill the game's vision. They will collaborate across disciplines to balance moment-to-moment gameplay while staying current with industry trends.
Game Technical Artist
You will own the technical pipeline for integrating 2D art and animation into Unity, ensuring a smooth and repeatable workflow for game development. This includes building tools, defining asset standards, and validating performance across mobile builds.
Senior Game Designer
You will design and manage LiveOps features including events, passes, and offers while contributing to core gameplay and meta systems. Additionally, you will collaborate with art teams and use Unity to implement and analyze game content performance.
Online Adjunct Faculty - Game Design II: Advanced Design Techniques
The adjunct faculty will facilitate an asynchronous online course by providing instruction, feedback, and guidance to students. They are responsible for fostering an inclusive learning environment and supporting student mastery of course outcomes.
Online Adjunct Faculty - Game Design I: Systems and Mechanics
The adjunct faculty will facilitate an asynchronous online course by providing instruction, feedback, and guidance to students. They are responsible for fostering an inclusive learning environment, managing student engagement, and evaluating student work to promote mastery of course outcomes.
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APAC | Roblox
Deliver interactive Roblox game design lessons using provided materials and track student progress. Inspire students to create digital projects while providing feedback and guidance throughout their learning journey.
Game Client Technical Lead
You will lead the end-to-end architecture and development of game features, bridging the gap between creative design and technical implementation. Additionally, you will manage backend infrastructure, optimize performance across the full stack, and mentor the engineering team.
Senior Legal Counsel
The Senior Legal Counsel will manage complex B2B license and integration agreements while driving international expansion across regulated markets. They will also protect the company's intellectual property assets and ensure compliance with evolving regulatory frameworks.
Instructional Designer - Remote
You will design, develop, and maintain human-centered, data-driven virtual blended learning experiences. You will also collaborate with project management teams to monitor learner performance and enhance curriculum effectiveness.
Instructional Designer - Remote
You will design, develop, and maintain human-centered, data-driven virtual blended learning experiences. You will also collaborate with project management teams to monitor learner performance and enhance curriculum effectiveness.
Senior Game Data Analyst - Paper.io 2
You will autonomously manage the A/B testing cycle and analyze complex datasets to optimize monetization and player engagement for Paper.io 2. You will also collaborate with cross-functional teams to translate data insights into actionable product roadmap recommendations.
Senior Game Developer (C++)
Develop and integrate game features in C++ while maintaining efficient, reusable, and reliable code. Collaborate across disciplines to troubleshoot performance issues and support existing game systems throughout the development lifecycle.
Contract Senior Level Designer
The Senior Level Designer will craft engaging, atmospheric levels for the Poppy Playtime franchise by integrating gameplay mechanics with narrative elements. They will collaborate across disciplines to prototype, iterate, and polish levels while mentoring design team members.
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Senior Game AI Designer | Fully Remote
The Senior AI Designer will create design specifications and technical documents for NPC behaviors and enemy mechanics in a high-mobility action game. They will collaborate with engineers and producers to implement AI systems, analyze user data, and pitch new design concepts to leadership.
Senior Level Designer | Fully Remote
The Senior Level Designer will own the design and construction of engaging, strategically rich game spaces from concept to final blockout. They will collaborate with cross-discipline teams to iterate on gameplay mechanics, combat spaces, and environment layouts based on playtest data.
Monetization Artist
You will be responsible for designing and implementing monetization-focused UI, including offer screens, shop flows, and promotional banners. You will also collaborate with cross-functional teams to iterate on game features based on A/B test data and performance metrics.
Adjunct Instructor, Communication or Game Design (Remote)
The instructor is responsible for teaching classes and developing course materials within the disciplines of Communications or Game Design. They will also assist in special events and contribute to the university's mission of spiritual and intellectual development.
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What skills do Remote Game Design Jobs ask for?
We reviewed 32 job postings for Remote Game Design Roles and found these are the skills employers ask for most often:
| Skill | Share of job posts |
|---|---|
| Game design | 56% |
| Prototyping | 34% |
| Communication | 31% |
| Unity | 28% |
| Unreal Engine 5 | 22% |
| Mentoring | 22% |
| Data analysis | 22% |
| Level design | 19% |
| Systems design | 19% |
| Unreal Engine | 19% |