Develop and optimize multiplayer networking systems, including lobby and matchmaking functionality, for various consoles and platforms. Responsibilities include writing maintainable code, performing code reviews, and mentoring other engineers on engine development best practices.
Keywords Studios
109 Remote Job Openings at Keywords Studios
Create high-quality, optimized 3D character assets, textures, and shaders for real-time game engines. Collaborate with cross-functional teams and provide mentorship to junior and middle-level artists to maintain visual quality.
Create high-quality, visually appealing environment assets optimized for real-time game engines while adhering to art direction and storytelling. Collaborate with art directors and technical teams to ensure visual consistency and performance across multiple platforms.
Create high-quality, visually appealing game environments and assets optimized for real-time engines across various platforms. Collaborate with art directors and cross-functional teams while providing mentorship to junior and middle-level artists.
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Implement and optimize animations within game engines while collaborating with cross-functional teams to meet technical and creative goals.
Create and optimize real-time VFX and shader networks to achieve visual goals for games. Collaborate with lead and technical artists to implement assets and maintain technical documentation for long-term solutions.
Design and create high-quality UI visuals and functional designs aligned with the game's world-view and technical requirements. Collaborate with cross-functional teams to optimize assets for various platforms and ensure visual consistency throughout the production pipeline.
Create high-quality lighting for game environments and cinematics that align with art direction and storytelling. Optimize lighting for real-time engines across multiple platforms while collaborating with art directors and technical artists.
Create and optimize real-time VFX and shader networks to achieve visual goals and support general rendering needs. Collaborate with lead and technical artists to translate VFX into final in-game assets while maintaining technical documentation.
Create high-quality keyframe and motion capture animations for characters and gameplay systems across various game sequences. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
Create high-quality, optimized 3D environments and assets that align with the project's artistic direction and storytelling. Collaborate with cross-functional teams and provide mentorship to junior and mid-level artists to maintain visual quality.
The UI Artist is responsible for crafting visual and functional UI systems and producing polished assets optimized for real-time game engines. They will collaborate with cross-functional teams to ensure artistic consistency and adhere to technical performance constraints.
The UI Artist is responsible for crafting visual and functional UI systems that align with the game's artistic direction and technical requirements. This includes producing optimized assets for real-time engines and collaborating with cross-functional teams to ensure consistency and quality.
Create high-quality, optimized environment assets that align with the project's artistic direction and storytelling. Collaborate with Art Directors and cross-functional teams to ensure technical performance and visual consistency across platforms.
Produce high-quality, optimized character assets and shaders that align with the project's artistic vision and technical requirements. Collaborate with cross-functional teams and provide mentorship to junior and mid-level artists to maintain asset quality.
Responsible for creating high-quality 3D assets including characters, environments, and props for real-time games. This includes optimizing assets for performance and mentoring junior to middle-level artists to improve overall team quality.
The Senior VFX Artist will drive the creation and optimization of complex real-time VFX and shader networks to achieve the game's visual goals. They will also act as a technical liaison between teams, providing support and mentoring to junior artists.
Create high-quality, visually compelling lighting for environments and cinematics that align with artistic direction and storytelling. Collaborate with cross-functional teams to ensure technical optimization and artistic consistency across multiple gaming platforms.
The Senior 3D Artist will create high-quality 3D assets and collaborate with various teams to ensure artistic consistency. They will also be responsible for optimizing assets for performance and providing mentorship to junior artists.
Create high-quality 3D assets including characters, environments, and props optimized for real-time game engines. Collaborate with cross-functional teams to translate concepts into final in-game assets while ensuring technical performance and artistic consistency.
Create high-quality 3D assets including characters and environments optimized for real-time game engines. Collaborate with cross-functional teams and provide mentorship to junior and mid-level artists to maintain artistic quality.
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Implement and optimize animations within game engines while collaborating with cross-functional teams to maintain style and performance consistency.
Create high-quality keyframe and motion capture animations for characters and gameplay systems while maintaining style consistency. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
The role involves creating high-quality 3D assets for game development projects, including characters, backgrounds, props, and materials. Additionally, the artist will collaborate with internal and external teams to enhance visual quality and improve production workflows.
Lead the production and optimization of high-quality real-time VFX and shader networks to achieve visual goals in games. Develop and maintain tools, scripts, and workflows to support content production and improve efficiency.
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
Create high-quality 3D assets including characters, environments, and props optimized for real-time game engines. Collaborate with cross-functional teams to translate concepts into final in-game assets while ensuring technical performance and artistic consistency.
Create high-quality keyframe and motion capture animations for characters and gameplay systems while maintaining style consistency. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
Responsible for creating high-quality 3D assets including characters, environments, and props for real-time game projects. This includes optimizing assets for performance and mentoring junior to mid-level artists to maintain visual quality.
Create high-quality 3D assets including characters and environments optimized for real-time game engines. Collaborate with cross-functional teams and provide mentorship to junior and mid-level artists to maintain artistic quality.
Create high-quality 3D assets including characters, backgrounds, and props for real-time games while optimizing them for performance. Collaborate with cross-functional teams and provide technical mentoring to junior and middle-level artists.
Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve visual goals. Develop and maintain tools, scripts, and workflows to improve production efficiency and bridge the gap between art and engineering teams.
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Implement and optimize animations within game engines like Unreal Engine or Unity while collaborating with cross-functional teams.
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
Create high-quality 3D assets including characters, environments, and props optimized for real-time game engines. Collaborate with cross-functional teams to translate concepts into final in-game assets while ensuring technical performance and artistic consistency.
Create high-quality 3D assets including characters, environments, and props for real-time games while optimizing them for performance. Collaborate with cross-functional teams and provide technical mentoring to junior and middle-level artists.
Create high-quality keyframe and motion capture animations for characters and gameplay systems while maintaining style consistency. Collaborate with cross-functional teams to implement animations within game engines and optimize assets for runtime performance.
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles across gameplay and cinematic sequences. Collaborate with cross-functional teams to implement animations in game engines and optimize assets for performance.
Create high-quality 3D assets including characters and environments optimized for real-time game engines. Collaborate with cross-functional teams and provide mentorship to junior and mid-level artists to maintain artistic quality.
Responsible for creating high-quality 3D assets including characters, environments, and props for real-time games. This includes optimizing assets for various platforms and mentoring junior to middle-level artists to improve overall team quality.
Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve visual goals. Develop and maintain tools, scripts, and workflows to improve production efficiency and technical stability across the art pipeline.
Act as the primary communication bridge between Korean game clients and global production teams to ensure smooth project delivery. Coordinate timelines, deliverables, and production priorities across Art, Development, and Engineering functions.
Develop, test, and debug game features and tools while adhering to software engineering best practices. Collaborate with senior engineers, designers, and artists to integrate functions and optimize AI logic.
Develop and optimize features for next-generation console games using Unreal Engine and C++. Responsibilities include code reviews, implementing control systems, and maintaining software engineering best practices across the development lifecycle.
Develop and optimize multiplayer game server systems, including lobby, matchmaking, and ranking systems. Review code for quality standards and collaborate with engineers to implement low-level engine features for a smooth multiplayer experience.
Develop and maintain systems and utilities for a custom game engine, including rendering integration and architecture changes. Responsibilities include code reviews, implementing software engineering best practices, and coordinating with cross-functional teams to deliver features.
Coordinate project progress and communication between internal teams and clients in both Japanese and English. Manage task allocation, scheduling, and process improvements to ensure high-quality game development outputs.
The Project Manager will start the day by checking emails and following up on project progress, followed by team meetings to discuss ongoing tasks and ensure plans and forecasts are up-to-date. Responsibilities include professional communication with partners and clients in Japanese and English, setting the tone and pace for the work, and proposing new ideas to improve efficiency.
The Project Manager will start the day by checking emails and following up on project progress, followed by team meetings to discuss ongoing tasks and ensure plans and forecasts are up-to-date. Responsibilities include professionally communicating with partners and clients in Japanese and English, setting the tone and pace of work, and proposing new ideas to improve speed and reduce repetitive work.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in line with game design in collaboration with planners and programmers. Specific tasks cover effect creation such as simulation, texturing, modeling, and setup, as well as providing technical support for effect production.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in line with game design in collaboration with planners and programmers. Specific tasks cover effect creation such as simulation, texturing, modeling, and setup, as well as providing technical support for effect production.
Engineers will complete assigned tasks, test and document solutions, and write clear, maintainable code that passes senior review. They will also take ownership of medium-sized features and coordinate with non-engineering team members for timely feature delivery.
Responsibilities include estimating and delivering tasks on time, writing clear and maintainable code that passes senior review, and taking ownership of large, complex, and mission-critical areas of the codebase. The role also requires coordinating with non-engineering members to deliver features and providing programming expertise for architecture suggestions.
The role involves implementing multiplayer and networked features, creating server builds, and developing standalone peripheral systems like lobbies and matchmaking. Responsibilities also include reviewing code, optimizing network systems, and supporting server deployments.
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.
Responsibilities include completing assigned engineering tasks on schedule, writing clear and maintainable code that passes senior engineer reviews, and taking ownership of medium-sized features by breaking them down into manageable tasks for self or others. Engineers must also coordinate with non-engineering team members to deliver features on time and adhere to software engineering best practices throughout the development lifecycle.
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
Responsibilities include starting the day by reviewing code for quality, implementing console operating systems cleanly, and investigating/improving performance by modifying the game or engine. The afternoon is often dedicated to testing updated code on target platforms to confirm accuracy and performance.
The role involves all aspects of background design and 3D background modeling for next-generation console game projects, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
The role involves developing systems and utilities for a custom engine, which includes reviewing code, integrating rendering engines, implementing new features, and potentially working on memory management or job systems. Responsibilities also include estimating tasks, writing maintainable code, documenting solutions, and taking ownership of mission-critical areas of the codebase.
The role involves general tasks related to background design and 3D character modeling for game development, including character design for humans, creatures, and weapons. Specific duties include 3D character model production such as modeling, sculpting, skinning, setup, and providing technical support for 3D character creation.
The Lighting Artist will be involved in all lighting tasks for game development, specifically proposing and setting up in-game lights according to game design in collaboration with planners, programmers, and directors. This role also involves providing proposals and support from both artistic and technical perspectives.
Responsibilities include reviewing code written by other engineers to ensure quality standards are met, primarily focusing on network-related systems while maintaining awareness of peer-implemented features. Tasks also involve developing game features for smooth multiplayer experiences, building supporting systems like lobbies and matchmaking, and engaging in network optimization and low-level game engine development affecting multiplayer quality.
The role involves general tasks in game development, including background design and 3D character modeling for next-generation consoles. Specific duties include character design (human, creature, weapons) and 3D character model production (modeling, sculpting, rigging, setup).
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers based on game design. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production in game development, including conceptualizing and creating effects based on game design in collaboration with planners and programmers. Specific tasks include effect creation (simulation, texturing, modeling, setup) and providing technical support for effect production.
The Project Manager will start the day by checking emails and following up on project progress, followed by team meetings to discuss ongoing tasks and ensure plans and forecasts are up-to-date. Responsibilities include professionally and promptly communicating with partners and clients in Japanese and English, setting the tone and pace for the team, and proposing new ideas to improve efficiency.
The role involves all aspects of effect design and production within game development, collaborating with planners and programmers to devise and create effects according to game design specifications. Specific tasks include effect creation (simulation, texturing, modeling, setup) and providing technical support for effect production.
The role involves all aspects of 3D character modeling for next-generation game consoles, including character design for humans, creatures, and weapons. Specific tasks cover 3D character model production such as modeling, sculpting, rigging, setup, and providing technical support for 3D character creation.
The role involves all lighting tasks in game development, specifically proposing and setting up in-game lighting based on game design in collaboration with planners, programmers, and directors. This includes providing proposals and support from both artistic and technical perspectives.
The role involves all aspects of background design and 3D background modeling for next-generation console game projects, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
Responsibilities include starting the day by reviewing code for quality, implementing console operating systems cleanly, and investigating/improving performance by modifying the game or engine. The afternoon is often dedicated to testing updated code on target platforms to confirm accuracy and performance.
Responsibilities include estimating and delivering tasks on time, writing clear and maintainable code that passes senior review, and taking ownership of large, complex, or mission-critical areas of the codebase. Engineers will also coordinate with non-engineering members and provide architecture suggestions for large features.
The role involves all aspects of background design and 3D character modeling for next-generation console game projects, including character design for humans, creatures, and weapons. Specific tasks include 3D character model production such as modeling, sculpting, skinning, setup, and providing technical support for 3D character creation.
The role involves implementing multiplayer and networked features, creating server builds, and developing standalone peripheral systems like lobbies and matchmaking. Responsibilities also include reviewing code, optimizing network performance, and supporting server deployments.
Responsibilities include starting the day by reviewing code for quality, developing custom engine systems and utilities, and potentially integrating rendering engines or implementing new engine features in a clean and extensible manner. Tasks may also involve working on save data management, job systems, memory management, or development support features.
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, writing maintainable code, and taking ownership of large, complex, and mission-critical areas of the codebase.
Responsibilities include completing assigned engineering tasks on schedule, writing clear and maintainable code that passes senior engineer reviews, and taking ownership of medium-sized features by breaking them down into manageable tasks for self or others. The role also requires adherence to software engineering best practices throughout the development lifecycle.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers based on game design. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers based on game design. Specific tasks include effect production (simulation, texturing, modeling, setup) and providing technical support for effect creation.
Engineers will be responsible for completing assigned engineering tasks in a timely manner, testing and documenting solutions, and writing clear, maintainable code that passes senior review. They must also take ownership of medium-sized features and coordinate with non-engineering members to deliver features successfully.
The Project Manager will start the day by checking emails and following up on project progress, followed by team meetings to discuss ongoing tasks and ensure plans and forecasts are up-to-date. Responsibilities include professionally and promptly communicating with partners and clients in Japanese and English, setting the tone and pace for the team, and proposing new ideas to improve efficiency.
The Project Manager will manage project progress by reviewing emails, meeting with the team to discuss tasks, ensuring planning and projections are current, and clarifying challenges with team members. They will also facilitate communication between the team and client counterparts through preferred channels.
Responsibilities include reviewing code written by other engineers to ensure quality standards are met, focusing primarily on network-related systems while maintaining awareness of colleague's implemented features. Tasks also involve developing game core for smooth multiplayer experiences, building supporting systems like lobbies and matchmaking, and engaging in network optimization and low-level game engine development affecting multiplayer quality.
The role involves all aspects of effect design and production in game development, including conceptualizing and creating effects based on game design in collaboration with planners and programmers. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design specifications. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects based on game design in collaboration with planners and programmers. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design specifications. Specific tasks include effect production (simulation, texturing, modeling, setup) and providing technical support for effect creation.
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in line with game design in collaboration with planners and programmers. Specific tasks cover effect creation through simulation, texturing, modeling, and setup, as well as providing technical support for effect production.
The Account Manager will be responsible for effectively managing relationships between existing Japanese clients and Keywords' Art Studio, acting as the main point of contact and translating complex creative feedback into actionable briefs for global art production teams. This role involves actively seeking opportunities to upsell and cross-sell the Art Studio's full range of services while building strong, long-term relationships with clients at various levels.
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
Responsibilities include estimating and delivering assigned tasks on time, writing clear and maintainable code that passes senior review, and taking ownership of large, complex, or mission-critical areas of the codebase. The role also requires coordinating with non-engineering members to deliver features and providing programming expertise for large features and architecture suggestions.
Engineers will be responsible for completing assigned tasks in a timely manner, testing and documenting solutions, and writing clear, maintainable code that passes senior review. They must also take ownership of medium-sized features and coordinate with non-engineering teams for feature delivery.
Responsibilities include completing assigned engineering tasks on time, writing clear and maintainable code that passes senior engineer reviews, and taking ownership of medium-sized features by breaking them down into manageable tasks for self or others. Tasks may involve code review, optimizing AI logic, and integrating features in collaboration with designers and artists.
Responsibilities include starting the day by reviewing code written by other engineers for quality standards, implementing console operating systems cleanly, and investigating and improving performance by modifying the game or engine. Afternoon time is often dedicated to testing updated code on target platforms to confirm accuracy and performance.
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.
The role involves implementing multiplayer and networked features, creating server builds, and developing standalone peripheral systems like lobbies, matchmaking, and ranking systems. Responsibilities also include reviewing code, optimizing network performance, and supporting server deployments.
Responsibilities include reviewing code written by other engineers to ensure quality standards are met, primarily focusing on network-related systems while staying aware of colleague implementations. Tasks also involve developing game features for smooth multiplayer experiences, building supporting systems like lobbies and matchmaking, and engaging in network optimization and low-level game engine development affecting multiplayer quality.
Responsibilities include starting the day by reviewing code for quality, developing custom engine systems and utilities, and potentially integrating rendering engines or making architectural changes for new features. Tasks may also involve working on save data management, job systems, memory management, or development support features.
The role involves general tasks related to background design and 3D character modeling for game development, including character design for humans, creatures, and weapons. Specific duties include 3D character model production such as modeling, sculpting, skinning, and setup, along with providing technical support for 3D character production.
The role involves general tasks in game development, including background design and 3D character modeling for next-generation consoles. Specific duties include character design (human, creature, weapon) and the full 3D character production pipeline (modeling, sculpting, rigging, setup).
The role involves all aspects of 3D character modeling for next-generation game consoles, including character design for humans, creatures, and weapons. Specific tasks include 3D character model production such as modeling, sculpting, skinning, setup, and providing technical support for 3D character creation.
The role involves all aspects of 3D character modeling for next-generation game consoles, including character design for humans, creatures, and weapons. Specific tasks include 3D character model production such as modeling, sculpting, skinning, setup, and providing technical support for 3D character creation.
The Project Manager will manage project progress by reviewing emails, meeting with the team to discuss tasks, ensuring planning and projections are updated, and clarifying challenges or bottlenecks. They will also facilitate professional communication between the team and client counterparts via preferred channels.
The Project Manager will start the day by checking emails and following up on project progress, followed by team meetings to discuss ongoing tasks and ensure plans are up-to-date. Responsibilities include professional communication with partners and clients in Japanese and English, setting the tone and pace for the team, and proposing new processes to improve efficiency.