Keywords Studios
Remote Job Openings at Keywords Studios (81)
3D 背景アーティスト
The 3D Background Artist will collaborate with planners and programmers to design and create game backgrounds. Responsibilities include 3D modeling, sculpting, texturing, and providing technical support for background production.
シニア3D背景アーティスト
You will be responsible for the design and 3D modeling of game backgrounds, collaborating closely with planners and programmers. Additionally, you will provide technical support for 3D background production processes.
Video Game Engine Programmer
Develop and optimize systems for custom proprietary game engines while ensuring code quality through reviews and architectural improvements. Collaborate with cross-functional teams to deliver complex features and provide mentorship to other engineers.
Unreal Engineプログラマー
You will be responsible for designing, implementing, and maintaining complex features within the Unreal Engine codebase for console projects. Additionally, you will perform code reviews, mentor other engineers, and ensure high-quality performance standards across the software development lifecycle.
Unreal Engine Programmer
You will design, test, and debug code for next-generation console games while implementing and maintaining high-quality software engineering standards. Additionally, you will mentor junior engineers, coordinate across teams, and take ownership of mission-critical areas of the codebase.
ゲームエンジンプログラマー
Develop and maintain custom engine systems, including rendering, memory management, and utility tools. Collaborate with other engineers to design, test, and document complex features while ensuring high-quality code standards.
テクニカルアーティスト
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling, as well as providing technical support.
Lighting Artist
Create high-quality, visually compelling lighting for environments and cinematics that align with artistic direction and storytelling. Collaborate with cross-functional teams to ensure technical optimization and artistic consistency across multiple gaming platforms.
シニアテクニカルアーティスト
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling, as well as providing technical support.
シニアエフェクトアーティスト (VFX)
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, modeling, and providing technical support.
エフェクトアーティスト (VFX)
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling.
Software Engineer
Design, test, and debug code for games and surrounding tooling while collaborating with designers and artists. Complete engineering tasks in a timely manner and follow software development life cycle best practices.
ゲームエンジンプログラマー
Develop systems and utilities for a custom game engine, including rendering integration and architecture changes. Responsible for designing, testing, and documenting mission-critical features while mentoring other engineers.
ソフトウェアエンジニア
Develop, test, and debug game features and tools while ensuring code is maintainable and well-documented. Collaborate with senior engineers, designers, and artists to integrate functions and optimize AI logic.
Unreal Engineプログラマー
Develop and optimize features for next-generation consoles using Unreal Engine, focusing on clean and maintainable C++ code. Responsibilities include performing code reviews, implementing control systems, and managing the software development lifecycle for complex features.
ゲームサーバープログラマー
Develop and optimize multiplayer game server systems, including lobby, matchmaking, and ranking systems. Perform code reviews, design maintainable software architecture, and collaborate with the engineering team to deliver high-quality network features.
Game Server Programmer
Implement multiplayer networked features and create standalone peripheral systems such as lobbies and matchmaking. Responsible for writing maintainable code, performing code reviews, and optimizing server-side performance.
Unreal Engine Programmer
Design, implement, and debug high-performance code for next-generation console games using Unreal Engine. Responsibilities include conducting code reviews, mentoring other engineers, and taking ownership of mission-critical areas of the codebase.
ライティングアーティスト
Create high-quality lighting for game environments and cinematics that align with art direction and storytelling. Optimize lighting for real-time engines across multiple platforms while collaborating with art directors and technical artists.
Video Game Engine Programmer
Develop systems and utilities for custom proprietary game engines on next-generation consoles. Responsibilities include architectural changes, code reviews, and optimizing mission-critical areas of the codebase.
ライティングアーティスト
Create high-quality lighting for game environments and cinematics that align with art direction and storytelling. Optimize lighting for real-time engines across multiple platforms while collaborating with art directors and technical artists.
Lighting Artist
Create high-quality, visually compelling lighting for environments and cinematics that align with artistic direction and storytelling. Collaborate with cross-functional teams to ensure technical optimization and artistic consistency across multiple gaming platforms.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, writing maintainable code, and taking ownership of large, complex, and mission-critical areas of the codebase.
シニアテクニカルアーティスト
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
テクニカルアーティスト
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects based on game design in collaboration with planners and programmers. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
シニアエフェクトアーティスト (VFX)
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in line with game design in collaboration with planners and programmers. Specific tasks cover effect creation through simulation, texturing, modeling, and setup, as well as providing technical support for effect production.
エフェクトアーティスト (VFX)
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design specifications. Specific tasks include effect production (simulation, texturing, modeling, setup) and providing technical support for effect creation.
Software Engineer
Engineers will be responsible for completing assigned tasks in a timely manner, testing and documenting solutions, and writing clear, maintainable code that passes senior review. They must also take ownership of medium-sized features and coordinate with non-engineering teams for feature delivery.
ソフトウェアエンジニア
Responsibilities include completing assigned engineering tasks on time, writing clear and maintainable code that passes senior engineer reviews, and taking ownership of medium-sized features by breaking them down into manageable tasks for self or others. Tasks may involve code review, optimizing AI logic, and integrating features in collaboration with designers and artists.
Unreal Engine Programmer
Responsibilities include estimating and delivering assigned tasks on time, writing clear and maintainable code that passes senior review, and taking ownership of large, complex, or mission-critical areas of the codebase. The role also requires coordinating with non-engineering members to deliver features and providing programming expertise for large features and architecture suggestions.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.
Game Server Programmer
The role involves implementing multiplayer and networked features, creating server builds, and developing standalone peripheral systems like lobbies, matchmaking, and ranking systems. Responsibilities also include reviewing code, optimizing network performance, and supporting server deployments.
Unreal Engineプログラマー
Responsibilities include starting the day by reviewing code written by other engineers for quality standards, implementing console operating systems cleanly, and investigating and improving performance by modifying the game or engine. Afternoon time is often dedicated to testing updated code on target platforms to confirm accuracy and performance.
ゲームエンジンプログラマー
Responsibilities include starting the day by reviewing code for quality, developing custom engine systems and utilities, and potentially integrating rendering engines or making architectural changes for new features. Tasks may also involve working on save data management, job systems, memory management, or development support features.
ゲームサーバープログラマー
Responsibilities include reviewing code written by other engineers to ensure quality standards are met, primarily focusing on network-related systems while staying aware of colleague implementations. Tasks also involve developing game features for smooth multiplayer experiences, building supporting systems like lobbies and matchmaking, and engaging in network optimization and low-level game engine development affecting multiplayer quality.