Keywords Studios
Remote Job Openings at Keywords Studios (100)
ゲームエンジンプログラマー
Develop and maintain custom engine systems, including rendering, memory management, and utility tools. Collaborate with other engineers to design, test, and document complex features while ensuring high-quality code standards.
Video Game Engine Programmer
Develop and optimize systems for custom proprietary game engines while ensuring code quality through reviews and architectural improvements. Collaborate with cross-functional teams to deliver complex features and provide mentorship to other engineers.
Unreal Engine Programmer
You will design, test, and debug code for next-generation console games while implementing and maintaining high-quality software engineering standards. Additionally, you will mentor junior engineers, coordinate across teams, and take ownership of mission-critical areas of the codebase.
Unreal Engineプログラマー
You will be responsible for designing, implementing, and maintaining complex features within the Unreal Engine codebase for console projects. Additionally, you will perform code reviews, mentor other engineers, and ensure high-quality performance standards across the software development lifecycle.
Senior Animator
Create high-quality keyframe and motion capture animations for characters and gameplay systems across various game cycles. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
シニアアニメーター
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Collaborate with cross-functional teams to implement animations in game engines and optimize assets for performance.
テクニカルアーティスト
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling, as well as providing technical support.
Animator
Create high-quality keyframe and motion capture animations for characters and gameplay systems across various game cycles. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
アニメーター
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Collaborate with cross-functional teams to implement animations in game engines and optimize assets for performance.
Lighting Artist
Create high-quality, visually compelling lighting for environments and cinematics that align with artistic direction and storytelling. Collaborate with cross-functional teams to ensure technical optimization and artistic consistency across multiple gaming platforms.
シニアテクニカルアーティスト
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling, as well as providing technical support.
シニアエフェクトアーティスト (VFX)
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, modeling, and providing technical support.
エフェクトアーティスト (VFX)
Responsible for the overall design and production of visual effects for next-generation console games. This includes collaborating with planners and programmers to create effects through simulation, texturing, and modeling.
ゲームエンジンプログラマー
Develop systems and utilities for a custom game engine, including rendering integration and architecture changes. Responsible for designing, testing, and documenting mission-critical features while mentoring other engineers.
Software Engineer
Design, test, and debug code for games and surrounding tooling while collaborating with designers and artists. Complete engineering tasks in a timely manner and follow software development life cycle best practices.
ソフトウェアエンジニア
Develop, test, and debug game features and tools while ensuring code is maintainable and well-documented. Collaborate with senior engineers, designers, and artists to integrate functions and optimize AI logic.
Unreal Engineプログラマー
Develop and optimize features for next-generation consoles using Unreal Engine, focusing on clean and maintainable C++ code. Responsibilities include performing code reviews, implementing control systems, and managing the software development lifecycle for complex features.
シニア3D背景アーティスト
Responsible for the overall design and 3D modeling of game backgrounds for next-generation consoles. This includes collaborating with planners and programmers to create assets and providing technical support for background production.
3D 背景アーティスト
Responsible for the overall design and 3D modeling of game backgrounds for next-generation consoles. This includes collaborating with planners and programmers to create assets and providing technical support for background production.
Unreal Engine Programmer
Design, implement, and debug high-performance code for next-generation console games using Unreal Engine. Responsibilities include conducting code reviews, mentoring other engineers, and taking ownership of mission-critical areas of the codebase.
ゲームサーバープログラマー
Develop and optimize multiplayer game server systems, including lobby, matchmaking, and ranking systems. Perform code reviews, design maintainable software architecture, and collaborate with the engineering team to deliver high-quality network features.
Game Server Programmer
Implement multiplayer networked features and create standalone peripheral systems such as lobbies and matchmaking. Responsible for writing maintainable code, performing code reviews, and optimizing server-side performance.
UIアーティスト
Design and create high-quality UI visuals and functional designs aligned with the game's world-view and technical requirements. Collaborate with cross-functional teams to optimize assets for various platforms and ensure visual consistency throughout the production pipeline.
UI Artist
The UI Artist is responsible for crafting visual and functional UI systems that align with the game's artistic direction and technical requirements. This includes producing optimized assets for real-time engines and collaborating with cross-functional teams to ensure consistency and quality.
ライティングアーティスト
Create high-quality lighting for game environments and cinematics that align with art direction and storytelling. Optimize lighting for real-time engines across multiple platforms while collaborating with art directors and technical artists.
Video Game Engine Programmer
Develop systems and utilities for custom proprietary game engines on next-generation consoles. Responsibilities include architectural changes, code reviews, and optimizing mission-critical areas of the codebase.
アニメーター
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles to support gameplay and storytelling. Implement and optimize animations within game engines while collaborating with cross-functional teams to meet technical and creative goals.
VFXアーティスト
Create and optimize real-time VFX and shader networks to achieve visual goals for games. Collaborate with lead and technical artists to implement assets and maintain technical documentation for long-term solutions.
ライティングアーティスト
Create high-quality lighting for game environments and cinematics that align with art direction and storytelling. Optimize lighting for real-time engines across multiple platforms while collaborating with art directors and technical artists.
UIアーティスト
Design and create high-quality UI visuals and functional designs aligned with the game's world-view and technical requirements. Collaborate with cross-functional teams to optimize assets for various platforms and ensure visual consistency throughout the production pipeline.
Mid VFX Artist
Create and optimize real-time VFX and shader networks to achieve visual goals and support general rendering needs. Collaborate with lead and technical artists to translate VFX into final in-game assets while maintaining technical documentation.
Animator
Create high-quality keyframe and motion capture animations for characters and gameplay systems across various game sequences. Collaborate with cross-functional teams to implement and optimize animations within game engines like Unreal or Unity.
UI Artist
The UI Artist is responsible for crafting visual and functional UI systems that align with the game's artistic direction and technical requirements. This includes producing optimized assets for real-time engines and collaborating with cross-functional teams to ensure consistency and quality.
Senior VFX Artist
The Senior VFX Artist will drive the creation and optimization of complex real-time VFX and shader networks to achieve the game's visual goals. They will also act as a technical liaison between teams, providing support and mentoring to junior artists.
Lighting Artist
Create high-quality, visually compelling lighting for environments and cinematics that align with artistic direction and storytelling. Collaborate with cross-functional teams to ensure technical optimization and artistic consistency across multiple gaming platforms.
シニアエフェクト(VFX)アーティスト
Lead the production and optimization of high-quality real-time VFX and shader networks to achieve visual goals in games. Develop and maintain tools, scripts, and workflows to support content production and improve efficiency.
Senior VFX Artist
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
シニアエフェクト(VFX)アーティスト
Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve visual goals. Develop and maintain tools, scripts, and workflows to improve production efficiency and bridge the gap between art and engineering teams.
Senior VFX Artist
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
Senior VFX Artist
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
Senior Animator
Create high-quality keyframe and motion capture animations for characters and gameplay systems while maintaining style consistency. Collaborate with cross-functional teams to implement animations within game engines and optimize assets for runtime performance.
シニアアニメーター
Create high-quality keyframe and motion capture animations for characters, creatures, and vehicles across gameplay and cinematic sequences. Collaborate with cross-functional teams to implement animations in game engines and optimize assets for performance.
シニアエフェクト(VFX)アーティスト
Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve visual goals. Develop and maintain tools, scripts, and workflows to improve production efficiency and technical stability across the art pipeline.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, writing maintainable code, and taking ownership of large, complex, and mission-critical areas of the codebase.
シニアエフェクトアーティスト (VFX)
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in line with game design in collaboration with planners and programmers. Specific tasks cover effect creation through simulation, texturing, modeling, and setup, as well as providing technical support for effect production.
テクニカルアーティスト
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects based on game design in collaboration with planners and programmers. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
シニアテクニカルアーティスト
The role involves all aspects of effect design and production within game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design. Specific tasks include effect production covering simulation, texturing, modeling, and setup, as well as providing technical support for effect creation.
エフェクトアーティスト (VFX)
The role involves all aspects of effect design and production for game development, including conceptualizing and creating effects in collaboration with planners and programmers according to game design specifications. Specific tasks include effect production (simulation, texturing, modeling, setup) and providing technical support for effect creation.
3D 背景アーティスト
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
シニア3D背景アーティスト
The role involves all aspects of background design and 3D background modeling for game development, including conceptualizing and creating backgrounds based on game design in collaboration with planners and programmers. Specific tasks include 3D background model creation (modeling, sculpting, texturing, setup) and providing technical support for 3D background production.
Unreal Engine Programmer
Responsibilities include estimating and delivering assigned tasks on time, writing clear and maintainable code that passes senior review, and taking ownership of large, complex, or mission-critical areas of the codebase. The role also requires coordinating with non-engineering members to deliver features and providing programming expertise for large features and architecture suggestions.
ソフトウェアエンジニア
Responsibilities include completing assigned engineering tasks on time, writing clear and maintainable code that passes senior engineer reviews, and taking ownership of medium-sized features by breaking them down into manageable tasks for self or others. Tasks may involve code review, optimizing AI logic, and integrating features in collaboration with designers and artists.
Software Engineer
Engineers will be responsible for completing assigned tasks in a timely manner, testing and documenting solutions, and writing clear, maintainable code that passes senior review. They must also take ownership of medium-sized features and coordinate with non-engineering teams for feature delivery.
Unreal Engineプログラマー
Responsibilities include starting the day by reviewing code written by other engineers for quality standards, implementing console operating systems cleanly, and investigating and improving performance by modifying the game or engine. Afternoon time is often dedicated to testing updated code on target platforms to confirm accuracy and performance.
ゲームエンジンプログラマー
Responsibilities include starting the day by reviewing code for quality, developing custom engine systems and utilities, and potentially integrating rendering engines or making architectural changes for new features. Tasks may also involve working on save data management, job systems, memory management, or development support features.
ゲームサーバープログラマー
Responsibilities include reviewing code written by other engineers to ensure quality standards are met, primarily focusing on network-related systems while staying aware of colleague implementations. Tasks also involve developing game features for smooth multiplayer experiences, building supporting systems like lobbies and matchmaking, and engaging in network optimization and low-level game engine development affecting multiplayer quality.
Game Server Programmer
The role involves implementing multiplayer and networked features, creating server builds, and developing standalone peripheral systems like lobbies, matchmaking, and ranking systems. Responsibilities also include reviewing code, optimizing network performance, and supporting server deployments.
Video Game Engine Programmer
The role involves developing systems and utilities for custom proprietary engines, which may include integrating rendering engines or making architectural changes to support new features. Responsibilities also include reviewing code, estimating tasks, and taking ownership of large, complex, and mission-critical areas of the codebase.