You will define the core gameplay pillars, mechanics, and puzzle systems for an unannounced first-person adventure game. Additionally, you will collaborate with cross-functional teams to translate creative concepts into playable prototypes and cohesive design documentation.
Develop and refine real-time shaders, materials, and artist-friendly tools to improve production workflows and visual quality. Collaborate with cross-functional teams to optimize performance and troubleshoot technical challenges within Unity3D.
Create high-quality stylized real-time VFX for gameplay, combat, and environments while ensuring technical efficiency and performance optimization. Collaborate closely with art directors, game designers, and technical artists to implement and polish effects directly in-engine.
You will develop, integrate, and optimize character rigs, animation systems, and production pipelines within Unreal Engine. This role involves collaborating with cross-functional teams to resolve deformation issues and maintain high-quality animation standards.
The Senior Project Manager will lead complex game art and co-development projects by managing schedules, milestones, and cross-functional team collaboration. They are responsible for identifying production bottlenecks, maintaining project health, and improving workflows to ensure high-quality delivery.
Create high-quality stylized 3D characters from concept through final in-engine implementation. Collaborate with cross-functional teams including animators, technical artists, and creative leadership to ensure visual quality and technical performance.
Create high-quality stylized environments, architectural elements, and modular assets while ensuring visual consistency and performance. Collaborate closely with art directors, level designers, and technical artists to implement assets in-engine and support gameplay readability.
The Senior Voxel Artist will create high-quality, stylized voxel assets including characters, environments, and props while establishing cohesive visual identities. They will collaborate with art and technical teams to develop optimized assets and maintain artistic consistency across game worlds.
Lead the development of concept art for characters, environments, and props while establishing a cohesive visual language for game projects. Collaborate closely with art directors and cross-disciplinary teams to ensure artistic consistency and production feasibility.
The Senior Character Concept Artist will design memorable, stylized characters that communicate personality, emotion, and storytelling through visual identity. They will collaborate closely with Art Directors, 3D artists, and animators to ensure concepts are production-ready and consistent with game requirements.
Create expressive storyboards and visual sequences that translate creative briefs into compelling narrative moments for games. Collaborate closely with art directors, animators, and game designers to ensure visual consistency and emotional impact across all cinematics and gameplay.
Create high-quality pixel art assets including characters, environments, and props while establishing a cohesive visual language. Collaborate with art directors, animators, and technical artists to ensure assets are optimized for game engine integration.
Lead technical art initiatives by establishing standards, workflows, and tools while mentoring the technical art team. Collaborate across departments to align visual goals with technical requirements and optimize performance across real-time engines.
Design and develop procedural tools, generators, and systems using Houdini to support game art production. Collaborate with artists and engineers to integrate these procedural solutions into real-time game engines like Unity3D and Unreal Engine.
Define and maintain a cohesive artistic vision for stylized characters while guiding the development process from concept to final in-game presentation. Lead and mentor character artists while collaborating across international studio hubs to ensure high-quality, emotionally engaging character designs.
Define and maintain the artistic vision and quality standards for a distinctive roster of stylized game characters, contributing hands-on through sketches, paintovers, design exploration, and visual feedback. Lead and mentor artists while coordinating character development and creative direction across multidisciplinary teams in US and European studio hubs.
Create and polish expressive, stylized character animations for gameplay, iterating in Unity3D to improve timing, responsiveness, transitions, and overall game feel. Lead and mentor animators, establish quality standards, and coordinate animation direction and production priorities across US and European studio teams.
The Technical Director will research and integrate emerging AI technologies into game development and creative production workflows. This role involves building prototypes, developing internal tools, and establishing best practices for AI-assisted production across the team.
Develop and optimize animation runtime systems using Unity3D, ECS/DOTS, and GPU skinning techniques. Collaborate with animators and technical artists to build production-ready tools and workflows for high-quality character animation.
Develop scalable runtime systems for high-frequency gameplay effects and build artist-facing tools within Unity3D. Collaborate with cross-functional teams to optimize performance for mobile GPUs and integrate complex visual effects into the game engine.