Create high-quality, stylized 3D character animations and implement them within Unity3D to support gameplay. Establish animation workflows, validate rigs, and explore procedural animation solutions for scalable pipelines.
Beffio
10 Remote Job Openings at Beffio
Senior Technical Animator (Rigging & Unity3D Character Systems)
Beffio
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Full Time
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2 months ago
Beffio
Design and maintain high-quality, game-ready character rigs and implement animation systems within Unity3D. Optimize animation pipelines and performance for AA/AAA projects across PC and mobile platforms.
Create high-quality, optimized stylized character assets for mobile platforms within Unity3D. Define technical art standards and collaborate with cross-disciplinary teams to ensure visual and performance excellence.
Proactively source and headhunt art and technical talent for the games industry using platforms like LinkedIn and ArtStation. Manage the full recruitment lifecycle from initial screening and portfolio review to coordinating with founders and team leads.
Lead the creation of high-quality, stylized character animations while serving as the primary point of contact for the client's Principal Animator. Implement animations within Unity3D and ensure consistency and performance across AA and AAA projects.
Creative Technologist / Unity Developer Tech / Real-Time ยท Europe ยท Remote ยท
Beffio
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Full Time
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2 months ago
Beffio
Develop and improve high-quality, interactive real-time product presentation experiences in Unity. Collaborate with art directors and motion designers to translate visual concepts into polished, cinematic interactions.
Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe
Beffio
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Full Time
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2 months ago
Beffio
Create high-quality, stylized gameplay VFX in Unity3D while ensuring visual consistency and readability. Act as the primary VFX point of contact for client leadership to translate feedback into production-ready effects.
Create, polish, and troubleshoot real-time lighting and Time of Day systems within Unreal Engine. Collaborate with technical and art teams to diagnose rendering issues and ensure visual consistency across production.
Create high-quality pixel art assets for characters, props, and environments for a modern Unity-based 3D/2.5D pipeline. Implement and polish these assets in-engine, ensuring visual consistency and defining project-wide pixel art standards.
Design and build procedural content systems and Unity editor tools to automate asset creation and integration. Partner with technical artists to turn R&D prototypes into stable, production-ready tools for the art pipeline.