ANIMATOR
Create 2D and 3D animations for games, TV, film, and digital multimedia projects. Collaborate with designers and writers to develop storyboards and polished final animations from concept to post-production.
26 Animator jobs in United States available for remote work from home. Apply for positions such as ANIMATOR, Senior Cinematic Facial Animator (CONTRACT), Senior Cinematic Animator (CONTRACT) and more! Discover the best work-from-home or hybrid, full- and part-time jobs.
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Create 2D and 3D animations for games, TV, film, and digital multimedia projects. Collaborate with designers and writers to develop storyboards and polished final animations from concept to post-production.
The Senior Cinematics Facial Animator is responsible for creating high-quality in-game facial animation using FACS-based rigs and motion capture data. This role involves collaborating with directors to ensure seamless integration of performances into the game engine while maintaining visual standards.
The Senior Cinematic Animator is responsible for creating high-quality in-game cinematics using motion capture and hand-key techniques. They will collaborate with directors to ensure seamless integration of animations into the game engine while mentoring junior artists.
The Senior Cinematics Facial Animator is responsible for creating high-quality in-game facial animation using motion capture and hand-key techniques. They will collaborate with directors to ensure seamless integration of performances into the game engine while maintaining visual standards.
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Collaborate with a multidisciplinary team to concept, create, and implement innovative casino game animations and features. Maintain file organization, stay current with mobile and casino gaming trends, and provide regular updates to management.
The Lead Animator will manage and mentor a team of animators while establishing the animation vision and refining pipelines for AAA gameplay. They will collaborate across disciplines to deliver high-quality character and AI animations that support immersive player experiences.
The Senior Gameplay Animator creates high-quality gameplay animations that align with the project's artistic and technical vision. They collaborate across disciplines to implement animations in-engine and troubleshoot technical issues independently.
Create and implement high-quality gameplay animation content while collaborating with design and art teams to establish style and quality bars. Assume ownership of character animation deliverables and mentor other animators on best practices and workflows.
The 3D Animator will lead the creation of high-quality 3D animations, visual storytelling, and motion content across marketing, product, and brand initiatives. They will collaborate with cross-functional teams to develop compelling visual narratives while mentoring junior artists and defining animation standards.
Design and implement complex animation systems using Unreal Engine Animation Blueprints and Control Rigs for various creatures and characters. Develop scalable procedural solutions and optimize animation performance for large-scale ecosystems.
Lead the design and execution of performance animation for story sequences and interactive cinematics, focusing on emotional authenticity. Establish production guidelines and collaborate with Art, Design, and Engineering teams to optimize animation pipelines.
Create high-quality first-person and third-person weapon and tactical animations to ensure realistic gameplay pacing and combat feel. Collaborate with engineers and technical animators to optimize hit reactions, camera shake, and physics-driven accessories.
Create high-fidelity cinematic 3D animations to communicate complex scientific and technical concepts. Manage the full 3D pipeline from modeling and rigging to final rendering and compositing for video deliverables.
You will serve as a subject matter expert on scientific visual communication, creating high-quality animations, figures, and educational content. Additionally, you will contribute to product and design decisions to ensure scientific accuracy and visual excellence across the platform.
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The role involves creating animations for both human and inhuman characters, taking them from the initial design specification through key posing to the final, authentic motion. Responsibilities also include collaborating with other departments to successfully implement these animations within the game engine.
The role involves conceptualizing, visualizing, and designing special effects and animations for client videos, including explainer, promo, and interview styles. Responsibilities also include producing various animated graphics, from lower thirds to full productions, and modifying existing motion graphics assets.
The designer will transform the product experience by designing UI animations, building out a character universe, and bringing motion to life with bold art styles, collaborating with the Games team across engineering, product, and design. Primary focus will be on the mobile and desktop app, with opportunities to extend motion language to the website and marketing creative.
The animator and GFX artist will conceptualize, visualize, and design special effects and animations for client videos. They will also produce animated graphics and modify existing motion graphics assets.
Create custom graphics and animations for client videos, including explainer, promo, and interview styles. Collaborate with clients and team members to conceptualize and produce animated graphics.
Create custom graphics and animations for client videos, including explainer, promo, and interview styles. Collaborate with clients and team members to conceptualize and produce animated graphics.
Create custom graphics and animations for client videos, including explainer, promo, and interview styles. Collaborate with clients and team members to conceptualize and produce animated graphics.
The candidate will create a production-ready, modular 3D owl character system capable of being posed, animated, and exported for web and interactive applications. This includes developing a professional control rig, a flexible material system for color variations, and a comprehensive library of reusable animations.
Design and conduct creative workshops tailored to the level and interests of students of all ages. Prepare engaging practical materials and monitor student progress to adapt activities as needed.
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