Remote Animator Jobs in United States (22)
Senior Technical Animator
You will implement and optimize advanced animation systems and runtime character performance within Unreal Engine 5. Additionally, you will collaborate with cross-disciplinary teams to refine authoring pipelines and mentor team members on technical animation best practices.
Character Animator - WFS
The CG Character Animator will create high-quality character performances using rigged assets within Unreal Engine. They are responsible for meeting animation quotas, collaborating with the team, and reporting directly to the Animation Director.
Lead Animator
The Lead Animator will oversee animation quality, gameplay character motion, and the animation team while collaborating with Design and Engineering. Responsibilities include managing internal and external animation teams, directing motion capture sessions, and optimizing animation systems within Unreal Engine.
Senior Technical Animator - Art Center Team
Design, build, and maintain animation systems and workflows within Unreal Engine 5 for fantasy and science-fiction game projects. Collaborate with cross-functional teams to integrate animation assets, troubleshoot technical issues, and optimize performance for runtime.
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Senior Animator
Create high-quality character and creature animations for gameplay and cinematics while maintaining consistency with the project's visual style. Collaborate with cross-functional teams to establish animation pipelines, workflows, and best practices during early project development.
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games
Create polished first-person weapon animations that support responsive and impactful gameplay. Collaborate with cross-functional teams including design, engineering, and tech art to implement and debug animations within the game engine.
Motion Graphics Artist/Animator - Remote
Convert technical aviation diagrams and schematics into accurate, branded 2D and 3D animations and motion graphics for educational courses. Support storyboarding and video production by delivering polished, video-ready visual assets.
Expert Animator (FPS)
You will own the vision, quality, and execution of first-person animation systems, including weapons, locomotion, and gameplay interactions. You will also collaborate with design and engineering teams to integrate these animations into Unreal Engine 5 while establishing animation standards and workflows.
3D Animator
The 3D Animator will create high-quality product visualizations, promotional animations, and immersive retail content to drive brand engagement. They will collaborate with designers and marketers to model, rig, and animate assets while ensuring all work aligns with brand guidelines.
Senior Gameplay Animator
The Senior Gameplay Animator creates high-quality gameplay animations while collaborating with designers and programmers to ensure technical and creative alignment. They are responsible for implementing animations in-engine and troubleshooting issues independently to support the project's narrative and gameplay vision.
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games
Create polished first-person weapon animations that support responsive and readable gameplay. Collaborate with cross-functional teams including design, engineering, and tech art to implement and refine animations within the game engine.
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games
Create polished first-person weapon animations that support responsive and impactful gameplay. Collaborate with design, engineering, and art teams to implement and debug animations within the game engine.
Lead Animator – Central Art Team
The Lead Animator will oversee animation quality and execution across multiple projects while defining standards and best practices. They will also mentor team members, provide feedback to overseas partners, and collaborate with technical and design teams to ensure smooth gameplay integration.
Digital Animator - Gen AI and Compositing (Temporary)
Collaborate with artists and directors to create visuals from concept to render using Gen AI and Adobe CC tools. Break down scripts into sequences and shots while focusing on visual storytelling.
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Senior/Lead Gameplay Animator - 3C & FPS
You will own gameplay animation features from concept to completion, including prototyping, asset creation, and engine integration. You will also collaborate with designers and programmers to refine movement responsiveness, combat interactions, and overall player experience.
Animator
The Animator will create visually stunning animations and graphics while collaborating with project managers and designers to meet project goals. They are responsible for participating in brainstorming sessions, revising work based on feedback, and maintaining brand consistency.
Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site
Design and implement complex animation systems using Unreal Engine Animation Blueprints and Control Rigs for various creatures and characters. Develop scalable procedural solutions and optimize animation performance for large-scale ecosystems.
Character Performance Animator
Lead the design and execution of performance animation for story sequences and interactive cinematics, focusing on emotional authenticity. Establish production guidelines and collaborate with Art, Design, and Engineering teams to optimize animation pipelines.
FPS 1P View Gameplay Animator
Create high-quality first-person and third-person weapon and tactical animations to ensure realistic gameplay pacing and combat feel. Collaborate with engineers and technical animators to optimize hit reactions, camera shake, and physics-driven accessories.
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Top Companies Hiring Remote Animators in United States
What skills do remote Animator jobs in the United States ask for?
We reviewed 12 job postings for remote Animators in the United States and found these are the skills employers ask for most often:
| Skill | Share of job posts |
|---|---|
| Communication | 50% |
| Rigging | 50% |
| Technical animation | 42% |
| Maya | 42% |
| Collaboration | 42% |
| Animation blueprints | 33% |
| Problem-solving | 33% |
| Gameplay animation | 33% |
| Autodesk Maya | 33% |
| First-person animation | 33% |