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The Lead Animator will oversee animation quality, gameplay character motion, and the animation team while collaborating with Design and Engineering. Responsibilities include managing internal and external animation teams, directing motion capture sessions, and optimizing animation systems within Unreal Engine.
About the Role
IllFonic is seeking a Lead Animator to oversee animation quality, gameplay character motion, and the animation team for an exciting new title. In this role, you will lead keyframing and motion capture integration, partner with technical animators to refine rigging pipelines, and collaborate with Design and Engineering to bring responsive, high-fidelity character animation to life in Unreal Engine. You will mentor animation talent, establish animation style guides, and drive visual benchmarks across all in-game movement.
About the Company
Founded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Current and past titles / collaborations include Halloween: The Game, Killer Klowns from Outer Space: The Game, Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
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