Please mention DailyRemote when applying
See how much of this job your resume covers, and what’s missing.
Want a recruiter to go through it line by line?
Get professional reviewOne click makes a copy of your resume for this role, scores it against the posting, and proposes edits line by line. Your default resume is never changed.
Upload your resume and we draft a letter for this exact role, tailored to what it asks for.
The designer will own game design from the GDD, including prototyping mechanics and creating playable Unreal blockouts. They will also run playtests, tune spatial metrics, and maintain design documentation throughout the development process.
An unannounced co-op horror title — think friendslop, but played completely straight. Small-studio Unreal Engine 5 production, small lobbies, big physical comedy. Full design details shared under NDA.
Own game design end to end from the GDD
Prototype and tune mechanics in Blueprint — timers, triggers, interactables
Translate designs into playable Unreal blockouts — greybox first; art comes later
Run playtests, find where rules and layouts break, revise both
Tune spatial metrics against the movement set — jump-to-gap ratios, fall penalties, convergence points, sightlines
Keep the GDD, top-down layouts, and metrics sheets current as designs change
3–5 years across game and/or level design, with at least one shipped multiplayer title
Mechanics you personally owned on something shipped — a mode, a round type, a system — that you can walk us through, including what you cut
A fluent Unreal blockout workflow and working Blueprint proficiency — you build and debug your own logic without a programmer on call
Instincts for simultaneous players: spawn logic, sightlines, chokepoints, what happens when four bodies hit one doorway
Horror, friendslop, or physics-comedy sensibilities
Small-team experience — you've worn adjacent hats without complaint
Awareness of multiplayer networking constraints
Contract-to-hire
Fully remote
Shortlisted candidates get a paid design test: one real minigame spec, one week, blockout plus written rationale — including at least one rule you'd change and why
Send your application to jobs@cheatcode.gg, include:
A portfolio with greybox footage and top-down layouts — iteration notes, metrics sheets, and mechanics breakdowns beat beauty renders. We will not judge you on art.
A short note: pick one multiplayer level or mechanic you shipped, tell us one thing that was wrong with it at first playtest, and how you fixed it.
No cover letter.
Stop the endless job search. Our AI finds and applies to the best jobs for you.
Featuring 216,692+ Jobs in Software Development
Answer easy questions
216,692+ jobs across 15+ categories
Get your best job matches
Only hand-screened, legit jobs
Find a remote job faster
No ads, scams, or junk
“I was the first applicant for a remote marketing position that got listed on the company website the same day I applied. Had an interview within 48 hours!”