United States$76.92 - $86 per hour5-10 yrs expDesign
The Senior Gameplay Animator creates high-quality gameplay animations while collaborating with designers and programmers to ensure technical and creative alignment. They are responsible for implementing animations in-engine and troubleshooting issues independently to support the project's narrative and gameplay vision.
United States$148K - $222K per year10+ yrs expDesign
The Staff Hero Designer will lead the creative vision and execution of playable characters, including combat, traversal, and core gameplay systems. This role involves hands-on prototyping, technical implementation, and cross-discipline collaboration to ensure high-quality player experiences.
The VFX Artist is responsible for creating, designing, and implementing real-time particle effects for gameplay, environments, and cinematics. They must collaborate with development teams to ensure effects are optimized and properly integrated into the game engine.
The Lead Systems Designer is responsible for managing and mentoring a team of designers while overseeing the quality and delivery of gameplay systems. They will directly prototype and iterate on mechanics, balance, and progression systems while ensuring alignment across cross-discipline development pods.
United States$76.92 - $86.06 per hour5-10 yrs expDesign
The Senior Cinematics Facial Animator is responsible for creating high-quality in-game facial animation using FACS-based rigs and motion capture data. This role involves collaborating with directors to ensure seamless integration of performances into the game engine while maintaining visual standards.
United States$76.92 - $86.06 per hour5-10 yrs expDesign
The Senior Cinematic Animator is responsible for creating high-quality in-game cinematics using motion capture and hand-key techniques. They will collaborate with directors to ensure seamless integration of animations into the game engine while mentoring junior artists.
Collaborate with content teams to design, implement, and maintain enemy, boss, and ally behaviors for AAA games. Act as a subject matter expert by providing mentorship, code reviews, and driving new feature architecture.
The Senior Facial Character TD is responsible for authoring high-fidelity FACS shapes and developing complex facial rigging systems for human and non-human characters. They collaborate with animation, art, and engineering teams to ensure assets are optimized for engine performance and animator-friendly.
Stabilize and maintain the Flow Production Tracking environment with a primary focus on the Flow/Jira Bridge. Administer day-to-day schema, permissions, and pipeline improvements for various production workflows.