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Insomniac Games

Remote Job Openings at Insomniac Games (9)

Gameplay Programming Intern - Undergraduate

United States $41.5 - $50 per hour 0-2 yrs exp Others

Develop and improve gameplay features and systems in C++, including controls, characters, enemy behaviors, player abilities, interactive objects, platform features, trophies, and visual effects. Investigate and fix bugs while collaborating with and learning from experienced gameplay programmers.

Narrative Coordinator

United States $51.45 per hour 2-5 yrs exp Others

The Narrative Coordinator assists in creating the player experience by managing story assets, organizing scripts, and coordinating dialogue pipelines. They also collaborate with writers and designers to ensure franchise continuity and support the overall narrative development process.

Senior Combat Designer (Enemies / Bosses)

United States $70 - $90 per hour 5-10 yrs exp Design

The Senior Combat Designer is responsible for the design, prototyping, and implementation of enemy AI and boss encounters. They will collaborate within a cross-disciplinary pod to ensure combat quality, balance, and polish throughout the development process.

Senior Gameplay Animator

United States $76.92 - $86 per hour 5-10 yrs exp Design

The Senior Gameplay Animator creates high-quality gameplay animations while collaborating with designers and programmers to ensure technical and creative alignment. They are responsible for implementing animations in-engine and troubleshooting issues independently to support the project's narrative and gameplay vision.

Staff Hero Designer

United States $148K - $222K per year 10+ yrs exp Design

The Staff Hero Designer will lead the creative vision and execution of playable characters, including combat, traversal, and core gameplay systems. This role involves hands-on prototyping, technical implementation, and cross-discipline collaboration to ensure high-quality player experiences.

VFX Artist

United States $75 - $85 per hour 2-5 yrs exp Others

The VFX Artist is responsible for creating, designing, and implementing real-time particle effects for gameplay, environments, and cinematics. They must collaborate with development teams to ensure effects are optimized and properly integrated into the game engine.

Lead Systems Designer

United States 5-10 yrs exp Design

The Lead Systems Designer is responsible for managing and mentoring a team of designers while overseeing the quality and delivery of gameplay systems. They will directly prototype and iterate on mechanics, balance, and progression systems while ensuring alignment across cross-discipline development pods.