United States$41.5 - $50 per hour0-2 yrs expOthers
Develop and improve gameplay features and systems in C++, including controls, characters, enemy behaviors, player abilities, interactive objects, platform features, trophies, and visual effects. Investigate and fix bugs while collaborating with and learning from experienced gameplay programmers.
The Narrative Coordinator assists in creating the player experience by managing story assets, organizing scripts, and coordinating dialogue pipelines. They also collaborate with writers and designers to ensure franchise continuity and support the overall narrative development process.
The Senior Combat Designer is responsible for the design, prototyping, and implementation of enemy AI and boss encounters. They will collaborate within a cross-disciplinary pod to ensure combat quality, balance, and polish throughout the development process.
United States$76.92 - $86 per hour5-10 yrs expDesign
The Senior Gameplay Animator creates high-quality gameplay animations while collaborating with designers and programmers to ensure technical and creative alignment. They are responsible for implementing animations in-engine and troubleshooting issues independently to support the project's narrative and gameplay vision.
United States$148K - $222K per year10+ yrs expDesign
The Staff Hero Designer will lead the creative vision and execution of playable characters, including combat, traversal, and core gameplay systems. This role involves hands-on prototyping, technical implementation, and cross-discipline collaboration to ensure high-quality player experiences.
The VFX Artist is responsible for creating, designing, and implementing real-time particle effects for gameplay, environments, and cinematics. They must collaborate with development teams to ensure effects are optimized and properly integrated into the game engine.
The Lead Systems Designer is responsible for managing and mentoring a team of designers while overseeing the quality and delivery of gameplay systems. They will directly prototype and iterate on mechanics, balance, and progression systems while ensuring alignment across cross-discipline development pods.
Collaborate with content teams to design, implement, and maintain enemy, boss, and ally behaviors for AAA games. Act as a subject matter expert by providing mentorship, code reviews, and driving new feature architecture.
Stabilize and maintain the Flow Production Tracking environment with a primary focus on the Flow/Jira Bridge. Administer day-to-day schema, permissions, and pipeline improvements for various production workflows.