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Insomniac Games

Remote Job Openings at Insomniac Games (9)

Senior Gameplay Animator

United States $76.92 - $86 per hour 5-10 yrs exp Design

The Senior Gameplay Animator creates high-quality gameplay animations while collaborating with designers and programmers to ensure technical and creative alignment. They are responsible for implementing animations in-engine and troubleshooting issues independently to support the project's narrative and gameplay vision.

Staff Hero Designer

United States $148K - $222K per year 10+ yrs exp Design

The Staff Hero Designer will lead the creative vision and execution of playable characters, including combat, traversal, and core gameplay systems. This role involves hands-on prototyping, technical implementation, and cross-discipline collaboration to ensure high-quality player experiences.

VFX Artist

United States $75 - $85 per hour 2-5 yrs exp Others

The VFX Artist is responsible for creating, designing, and implementing real-time particle effects for gameplay, environments, and cinematics. They must collaborate with development teams to ensure effects are optimized and properly integrated into the game engine.

Lead Systems Designer

United States 5-10 yrs exp Design

The Lead Systems Designer is responsible for managing and mentoring a team of designers while overseeing the quality and delivery of gameplay systems. They will directly prototype and iterate on mechanics, balance, and progression systems while ensuring alignment across cross-discipline development pods.

Senior Cinematic Facial Animator (CONTRACT)

United States $76.92 - $86.06 per hour 5-10 yrs exp Design

The Senior Cinematics Facial Animator is responsible for creating high-quality in-game facial animation using FACS-based rigs and motion capture data. This role involves collaborating with directors to ensure seamless integration of performances into the game engine while maintaining visual standards.

Senior Facial Character TD (CONTRACT)

United States $80 per hour 5-10 yrs exp Others

The Senior Facial Character TD is responsible for authoring high-fidelity FACS shapes and developing complex facial rigging systems for human and non-human characters. They collaborate with animation, art, and engineering teams to ensure assets are optimized for engine performance and animator-friendly.