UI Artist
The UI Artist will contribute to various gaming projects by creating high-quality user interface art. They will join a freelance pool to support the studio's co-development efforts on flagship titles.
Remote Artist Jobs
344 Artist jobs available for remote work from home. Apply for positions such as UI Artist, VFX Artist, Lighting Artist, and more! Discover the best work-from-home or hybrid, full- and part-time jobs.
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The UI Artist will contribute to various gaming projects by creating high-quality user interface art. They will join a freelance pool to support the studio's co-development efforts on flagship titles.
Create high-quality real-time visual effects for various gaming projects. Collaborate with the development team to support flagship titles for major industry partners.
The Lighting Artist will contribute to various game projects by creating high-quality real-time lighting. They will join a freelance pool to support the studio's global partners on flagship titles.
Create high-quality concept art across various styles to support the development of flagship gaming titles. Collaborate with external partners to deliver visual assets that meet project requirements on time.
The QC Analyst will review and ensure the quality, accuracy, and consistency of sketch-based visual assets for in-app promotional content. They will coordinate with internal and external teams to align visual elements with scripts, brand guidelines, and production timelines.
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Create illustrations, graphics, and visual assets to establish the foundation for consumer products. Develop and maintain comprehensive creative guidelines to ensure brand consistency across all partner-created products.
Create and integrate photo-real or stylized elements with live-action footage using various techniques like rotoscoping and 3D integration. Collaborate with the team to finish shots independently while meeting tight episodic TV deadlines.
The Director of Product will lead the vision, development, and execution of Evo's live events, tournament formats, and consumer experiences. This role involves managing end-to-end product lifecycles, defining strategic goals, and collaborating across departments to ensure successful delivery and brand alignment.
The Promo Artist will create visual materials for mobile games, including key illustrations, icons, and promotional graphics. They will collaborate with game designers and the marketing team to ensure visual consistency and drive user acquisition.
You will lead product communications and stakeholder alignment by owning product positioning and crafting compelling messaging for the technology suite. This involves designing high-impact communication plans and partnering with cross-functional teams to ensure seamless go-to-market execution.
Design and build highly realistic, atmospheric environments for horror games, managing scenes from blockout to final polish. Collaborate with level design, lighting, and tech art teams to ensure visual consistency and gameplay functionality.
You will own the full VFX pipeline, from developing concepts to integrating high-quality, realistic visual effects for mobile games. Additionally, you will create shaders and improve gameplay and environmental effects across the project.
As the founding brand hire, you will define what Melotech stands for and build one coherent story for fans, press and partners. You will ship creative campaigns and stunts that earn attention, open partnerships through your own network and direct agencies and freelancers on execution.
The Senior Lighting Artist will design and implement realistic lighting for multiplayer environments to enhance atmosphere, gameplay readability, and player immersion. They will collaborate with cross-functional teams to optimize rendering performance and maintain consistent visual quality across all platforms.
The Staff VFX Artist will create high-quality 2D and 3D visual effects that align with the game's stylized aesthetic. They will also define VFX workflows, solve complex rendering problems, and provide guidance to the team.
The Senior Lighting Artist will own and execute the lighting vision for a AAA title, creating atmospheric and gameplay-driven lighting using Unreal Engine 5. They will collaborate with cross-functional teams to establish lighting standards, optimize performance, and contribute to environment art production as needed.
Manage and optimize high-bandwidth, ultra-low latency network infrastructure for VFX render farms and real-time artist collaboration. Develop and maintain per-show environment-loader systems and automate render farm configurations to ensure efficient asset transfers and pipeline performance.
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The A&R Manager will scout and onboard high-value independent artists and labels to the Too Lost platform while managing their digital assets and commercial potential. They will act as a primary liaison to resolve technical issues and ensure optimal performance across digital service providers.
The A&R Manager will scout and pitch high-value independent artists and labels to the Too Lost platform while managing client onboarding and product integration. They will also ensure the technical accuracy of digital assets and optimize revenue potential for clients post-ingestion.
The A&R Manager will scout and onboard high-value independent artists and labels while educating them on the Too Lost product suite. They will also manage client relationships, ensure technical precision for asset ingestion, and optimize revenue for catalogs.
You will act as a representative for Too Lost, engaging independent labels and artists to educate them on the product suite and establish working relationships. Additionally, you will manage product ingestion, perform quality control on digital assets, and optimize revenue for high-value clients.
Lead a team of artists in creating high-quality, immersive level art and modular architecture while fostering a collaborative environment. Manage day-to-day team activities, mentor staff, and coordinate with design and narrative departments to ensure artistic consistency.
The Senior Designer will execute multidisciplinary creative work across brand campaigns, artist partnerships, and in-product brand moments. They will collaborate with cross-functional teams to ensure high-impact, consistent visual design that aligns with the company's creative direction.
Create high-quality in-game and marketing renders for the Driving Empire game while collaborating with the Art Lead. Ensure all art assets align with the game's visual style, licensing requirements, and production pipelines.
The Senior Product Manager will own the strategy for customer discovery surfaces, including search, browse, and product detail pages. They will lead cross-functional initiatives to turn product data into customer value while maintaining a high-velocity experimentation program.
You will own the end-to-end design process from wireframing to production-quality implementation using React and TypeScript. You will also build and maintain a design system while collaborating with product and engineering teams to ensure user-centered, accessible, and consistent UI.
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The Senior Material Artist will create highly detailed physically based materials, textures, and shaders for game environments and assets. They will also collaborate with the art team, mentor junior artists, and help streamline material creation workflows.
The Assistant/Associate Editor will write, edit, and organize content for print and digital platforms, including photography and videography. They will also manage columns, collaborate on editorial planning, and execute social media strategies for the Angus Journal.
You will orchestrate live operations by managing complex production schedules, budgets, and technical workflows for premium live broadcasts. Additionally, you will lead on-site graphics integration and act as the primary operational liaison between creative teams, tech partners, and external vendors.
The Lead Lighting Artist will manage and mentor a team of lighting artists while establishing best practices and efficient workflows for real-time lighting pipelines. They will collaborate with art directors and technical teams to ensure high-quality, visually stunning lighting that aligns with the project's artistic vision and technical constraints.
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