For Employers

Scopely

Remote Job Openings at Scopely (30)

Full Stack Engineer - (Gaming Fullstack) - WWE Champions

Canada 2-5 yrs exp Software Development

The Software Engineer will contribute to high-impact initiatives by bridging backend services with Unity client systems. They will also support the technical roadmap, manage live-ops, and ensure high-quality player experiences through cross-functional collaboration.

Product Marketing Manager - Star Trek

United Kingdom 5-10 yrs exp Product

The Product Marketing Manager will own the player-facing narrative and go-to-market strategy for Star Trek Fleet Command, ensuring alignment across product, creative, and community teams. They will translate complex gameplay systems into compelling player value and lead cross-functional launch readiness to drive feature adoption and engagement.

Product Marketing Manager - Star Trek

United States $113K - $168K per year 5-10 yrs exp Product

The Product Marketing Manager will own the player-facing narrative and go-to-market strategy for Star Trek Fleet Command, translating complex product features into compelling player value. They will lead cross-functional teams to ensure consistent messaging, launch readiness, and optimized feature adoption across the player lifecycle.

Director, Quality Assurance

United States $139K - $205K per year 10+ yrs exp Software Development

The Director of Quality Assurance will define and execute the quality vision and strategy for a major game project, leveraging automation to ensure high-quality experiences. They will lead and mentor a team of quality professionals while partnering with senior leadership to embed quality practices throughout the development lifecycle.

Lead Technical Product Manager - MONOPOLY GO!

United States $169K - $212K per year 5-10 yrs exp Product

The Lead Technical Product Manager will define and execute the roadmap for core live technology systems while partnering with engineering and production leadership. They are responsible for driving vertical-level KPIs, ensuring platform reliability, and bridging technical strategy with business outcomes.

Director, Cloud Governance

Canada, United States $175K - $210K per year 10+ yrs exp Software Development

The Director of Cloud Governance will lead the establishment and enforcement of cloud standards, policies, and guardrails across a multi-cloud environment. They will drive alignment across autonomous teams and implement an AI-native vision for intelligent, policy-driven cloud operations.

Senior Software Engineer (Gaming Fullstack) - WWE Champions

Canada, United States $130K - $198K per year 5-10 yrs exp Software Development

Lead high-impact fullstack initiatives by bridging backend Python/Django services with Unity game client systems. Take ownership of the technical roadmap and live-ops excellence to ensure scalable, high-performance player experiences.

Data Analyst - Marvel Strike Force

Canada, United States $91300 - $140K per year 2-5 yrs exp Software Development

The Data Analyst will use AI-enabled tools and SQL/Python to generate insights that improve player engagement, retention, and monetization for Marvel Strike Force. They will own recurring business-health reporting and design analytics tracking for new features and experiments.

Senior Director of Product, Roadmap

Canada, United States $223K - $281K per year 10+ yrs exp Others

Lead the product roadmap and F2P systems for a new cross-platform title, directing multidisciplinary pods to ensure cohesive gameplay and monetization. Drive innovation in a blue ocean design space while aligning product narratives with executive goals and market opportunities.

Senior Producer - WWE Champions

Canada, United States $123K - $187K per year 5-10 yrs exp Others

Drive execution and operational excellence for WWE Champions by managing a portfolio of features and LiveOps initiatives. Translate product strategy into actionable plans and coordinate across cross-functional teams to ensure predictable delivery.

Senior Combat Designer

Ireland, Spain, United Kingdom 5-10 yrs exp Design

The Senior Combat Designer will own the design and balance of combat gameplay across PvE, PvP, and co-op content for Star Trek Fleet Command. They will create systemic experiences, model economic loops using spreadsheets, and mentor junior designers to ensure long-term system health.

Product Analyst - Star Trek Fleet Command

Spain 2-5 yrs exp Product

The Product Analyst will use player and product insights to optimize the performance and long-term health of Star Trek Fleet Command. This involves conducting deep-dive analyses using SQL and Python to translate complex data into actionable insights for stakeholders.

Platform Engineer (Reliability) - Unannounced Project

Ireland, Portugal, Spain, United Kingdom 5-10 yrs exp Software Development

The role focuses on shaping reliability and operational excellence to maintain high system uptime and reduce operational toil through automation. Responsibilities include driving performance testing, implementing observability solutions, and managing incident response for a new multiplayer strategy game.

Senior Product Manager - Unannounced Project

Spain 5-10 yrs exp Product

Lead the strategic planning and execution of the product roadmap for an unannounced cross-platform Strategy/MMO. Act as the player's advocate by analyzing metrics and user behavior to enhance the overall game experience.

Game Design Director - Star Trek Fleet Command

Ireland, Spain, United Kingdom 10+ yrs exp Design

Lead the design direction and content pipeline for Star Trek Fleet Command, overseeing growth and mastery experiences. Manage and mentor a team of designers to elevate game economy standards and implement features that advance the 4X genre.

Lead Product Manager - LiveOps Automation

Spain 10+ yrs exp Product

Lead the vision, strategy, and roadmap for scalable LiveOps tools powered by ML and AI across multiple games. Coordinate impactful LiveOps strategies and mentor other Product Managers on the team to improve operational efficiency.

Lead Game Designer - Monopoly Go!

United States $144K - $215K per year 5-10 yrs exp Design

Own product features end-to-end from concept to post-launch optimization, focusing on multiplayer social and solo minigames. Collaborate cross-functionally with artists, engineers, and analysts to drive alignment and elevate execution quality.

Product Manager - WWE Champions

Canada, United States $107K - $165K per year 2-5 yrs exp Product

The Product Manager will own scoped features and content updates for WWE Champions while contributing to live operations. They will analyze player behavior trends and collaborate with UX, Engineering, and Production teams to iterate on game features.

Senior Product Manager - WWE Champions

Canada, United States $145K - $220K per year 5-10 yrs exp Product

Independently lead the development and optimization of major game features and systems such as events and economy. Collaborate with cross-functional teams to translate strategic goals into actionable plans and deliver measurable results through data-informed decisions.

Senior Product Manager - LiveOps Automation

Spain 5-10 yrs exp Product

Drive the vision, strategy, and roadmap for scalable LiveOps tools powered by ML and AI across multiple games. Collaborate cross-functionally to define product opportunities and mentor other Product Managers on the team.

Senior Director of Community New Game

United States $180K - $200K per year 10+ yrs exp Others

Lead the community strategy for a new AAA cross-platform open-world title, focusing on growth, engagement, and retention. Build and guide a team across community management, social media, and influencer relations while integrating player feedback into development.