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Beffio

Senior Environment Artist (Stylized Games | Real-Time) Europe

Posted an hour ago
5-10 years experience
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AI Summary

Create high-quality stylized environments, architectural elements, and modular assets while ensuring visual consistency and performance. Collaborate closely with art directors, level designers, and technical artists to implement assets in-engine and support gameplay readability.

Senior Environment Artist (Stylized Games | Real-Time)

Location: Remote | International Team

Employment: Full-Time / Long-Term

Position Overview

We are looking for an experienced Senior Environment Artist with exceptional artistic taste and a passion for creating beautiful, immersive, and memorable game worlds.

We believe great environments are more than collections of well-crafted assets. Every space should communicate mood, atmosphere, and purpose, guiding players naturally through environments that feel visually distinctive and alive.

As part of our co-development team, you will create high-quality environments and world-building assets, working closely with Environment Leads, Art Directors, Level Designers, and Technical Artists.

This is a senior, hands-on role for someone who understands the balance between artistic excellence, environmental storytelling, gameplay readability, and real-time performance.

Key Responsibilities

Environment Art & World Building

  • Create high-quality stylized environments, architectural elements, terrain, props, and environmental assets.

  • Translate concept art and visual references into visually compelling, production-ready environments.

  • Develop cohesive environments with strong composition, color, shape language, and atmospheric storytelling.

  • Establish visual hierarchy and environmental details that support player exploration and immersion.

  • Build modular asset sets and reusable environment systems that maintain consistency across locations.

Real-Time Environment Production

  • Develop optimized environment assets from initial blockout through final in-engine implementation.

  • Work with materials, shaders, lighting, and set dressing to achieve the intended visual quality.

  • Create efficient UV layouts, textures, LODs, and modular geometry for real-time performance.

  • Collaborate with Level Designers to ensure environments support gameplay flow, navigation, and readability.

  • Identify and resolve artistic or technical issues directly in-engine.

Collaboration & Quality

  • Work closely with Art Directors, Concept Artists, Level Designers, Lighting Artists, and Technical Artists.

  • Participate in environment reviews and help establish consistent quality standards.

  • Provide constructive feedback and support less experienced artists when needed.

  • Proactively identify opportunities to improve artistic workflows, asset reuse, and production efficiency.

Requirements

  • 5+ years of professional experience as an Environment Artist in game development.

  • Experience contributing to commercially released game productions.

  • Exceptional portfolio demonstrating strong environment composition, visual storytelling, and artistic quality.

  • Strong proficiency in 3D modeling, UV mapping, texturing, and material creation.

  • Excellent understanding of shape language, color, lighting, scale, and environmental composition.

  • Experience creating modular environment assets and assembling complete playable scenes.

  • Proficiency in Blender, Maya, Substance 3D tools, or equivalent software.

  • Experience working with Unity3D, Unreal Engine, or comparable real-time engines.

  • Strong understanding of optimization, material budgets, geometry complexity, and real-time performance.

  • Ability to maintain visual consistency while working within technical and gameplay requirements.

  • Strong communication skills and fluency in English.

Bonus Skills

  • Experience with stylized mobile game environments.

  • Familiarity with voxel-inspired, simplified, or highly stylized aesthetics.

  • Experience with procedural environment workflows, Houdini, or terrain generation.

  • Strong understanding of foliage, vegetation, and biome creation.

  • Experience with lighting, atmosphere, and shader development.

  • Previous experience working in a co-development environment.

What We Offer

  • Opportunity to create memorable environments for game development and co-development projects.

  • High artistic ownership and meaningful influence over world-building quality.

  • Collaboration with experienced artists, Level Designers, and technical specialists.

  • Remote-friendly international working environment.

  • Competitive compensation and flexible contract options.

  • Long-term collaboration and opportunities for professional growth.

  • Annual Beffio team retreats and a supportive studio culture.

Ready to Build Worlds Players Want to Explore?

Send us your portfolio and a short introduction. We would love to see environments that demonstrate exceptional artistic taste, strong atmosphere, and a clear understanding of real-time production.

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