United States$150 - $165 per year2-5 yrs expProduct
Manage the full product lifecycle from conception to launch while working closely with software development teams and clients. Ensure products meet high standards and conform to customer requirements, including technical tasks, schedules, and infrastructure compliance.
Oversee project finances, bidding, budgets, schedules, artist assignments, and VFX shot progress from work-in-progress through final delivery. Coordinate daily with clients, editorial, artists, and internal management to deliver work on time and within budget.
United States$140K - $160K per year5-10 yrs expSales
The Director will drive business development and sales processes across government and commercial sectors, managing the full sales cycle from opportunity identification to contract execution. They will also collaborate with internal teams to define client requirements and contribute to strategic sales and proposal development.
The Unreal Engine Lighting Artist is responsible for creating and executing lighting and shader content for previsualization, post-visualization, and final pixel delivery. They must collaborate with supervisors and creative directors to achieve visual goals while optimizing scenes for performance.
The Unreal Technical Artist will focus on asset optimization, shading, and pipeline development for a virtual reality project. They will also be responsible for analyzing content using profiling tools and adjusting project graphics settings.
The Payroll Accountant is responsible for managing the full-cycle bi-weekly payroll process for British Columbia, including timecard review, ROE issuance, and payroll adjustments. Additionally, the role involves handling monthly GST/HST and quarterly EHT filings, as well as participating in corporate month-end close processes.
The compositor will integrate multiple layers and elements into live-action shots while maintaining high quality and color balance. They are responsible for performing tasks such as 2D tracking, matte extraction, and 2.5D camera projections within the company's production pipeline.