Level Designer
You will own the level design direction, including weekly production delivery, art reviews, and quality control. Additionally, you will analyze level metrics and generate hypotheses to optimize playtime, retention, and monetization.
You will own the level design direction, including weekly production delivery, art reviews, and quality control. Additionally, you will analyze level metrics and generate hypotheses to optimize playtime, retention, and monetization.
Manage the full hiring cycle for more than five concurrent vacancies across functions including engineering, QA, art, UI/UX, marketing, and administration. Source and interview candidates, coordinate with hiring managers, maintain hiring timelines and feedback, and keep candidate records current in Ashby.
The User Acquisition Manager will launch and scale incentivized traffic channels while optimizing payout models and partnership terms. They will also collaborate with product and monetization teams to improve user conversion and analyze traffic quality across the full funnel.
The LiveOps Producer will define and execute the LiveOps strategy, including event planning, A/B testing, and performance analysis. They will also collaborate with cross-functional teams to manage the project roadmap and ensure the successful delivery of new game features.
The Art Director will lead the art team and define the visual direction, UX, and game feel for the Picture Blast Solitaire project. Responsibilities include setting tasks, reviewing visual assets, and collaborating with product and development teams to ensure high-quality game performance.
Manage operational advertising campaigns, including technical setup and funnel calculations. Analyze the effectiveness of campaigns to optimize performance and scale results.
The producer will supervise product development areas, conduct market research, and analyze product metrics to formulate hypotheses. They are also responsible for developing and executing the product roadmap for the R&D team.