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The Lead UX/UI Designer will define the visual language and player experience for Heptic Arena across PC and console platforms. They will lead design efforts, mentor junior staff, and collaborate closely with engineering and art teams to implement high-quality UI assets in Unreal Engine.
Lead UX/UI Designer
Heptic Arena — Full-Time — Remote (Europe)
About Prism Studio
Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're now building it with our community through closed playtests on the road to Early Access.
About the Role
We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console. You'll report to the Creative Director and set the UI vision, standards and direction for the game. You'll also stay hands-on: designing screens, building assets and working in engine day to day.
This is a player/coach role. There's no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team. You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production.
Key Responsibilities
Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines.
Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.
Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.
Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.
Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.
Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
Estimate, plan and prioritise UX/UI work with Production, Execute and control development, create and distribute UX/UI tasks in Jira.
Own UX/UI documentation in Confluence and keep it the single source of truth for the team.
Set up review and QA processes so that the implemented UI meets our quality, consistency and accessibility standards.
Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience.
About You
Nice to have
Life at Prism Studio
We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
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