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Voodoo

Remote Job Openings at Voodoo (31)

2D Artist - Puzzle Unit

Turkey 2-5 yrs exp Others

You will design and implement high-quality, scalable UI and 2D assets while integrating them directly into the Unity engine. Additionally, you will iterate on game features based on live user data and team feedback to enhance player engagement.

Unreal Engine Motion Designer - Mob Control

France 2-5 yrs exp Software Development

You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine from concept to final render. This involves building and animating scenes, applying Blueprint scripting for logic, and collaborating with teams to iterate on performance-driven marketing content.

Product Manager - Puzzle Games

Turkey 2-5 yrs exp Product

You will design, test, and refine features for puzzle games while collaborating with a multidisciplinary team to enhance the core gameplay loop. Additionally, you will analyze player metrics and conduct A/B tests to optimize game difficulty, retention, and overall player experience.

Publishing Manager - South Korea

South Korea 2-5 yrs exp Others

Represent the company in South Korea, build long-term relationships with local game studios, and collaborate with partners on game concepts and development. Own the publishing lifecycle and product strategy for multiple titles, including launches, live operations, portfolio P&L, and performance growth.

Senior Game Data Analyst - Paper.io 2

Spain 2-5 yrs exp Software Development

You will autonomously manage the A/B testing cycle and analyze complex datasets to optimize monetization and player engagement for Paper.io 2. You will also collaborate with cross-functional teams to translate data insights into actionable product roadmap recommendations.

Staff Backend Engineer - Golang

France 5-10 yrs exp Software Development

You will develop and scale backend platforms for high-traffic mobile games while collaborating with cross-functional teams on feature design and delivery. The role involves managing infrastructure, API design, and coding to ensure seamless integration and performance for millions of users.

Lead Game Developer - Woodturning

France, Poland, Spain +1 more 5-10 yrs exp Software Development

The Lead Game Developer will manage the development cycle and technical roadmap for the Woodturning game while providing technical leadership to the team. They will also partner with the General Manager on team structure and recruitment to ensure high-quality game delivery.

Game Lead - Crazy Kick

Finland, Germany, Poland +5 more 5-10 yrs exp Others

The Game Lead will own the game and team, defining the strategic direction and driving execution with speed and focus. They will be responsible for improving core gameplay, managing team performance, and monitoring key metrics like retention and engagement.

Marketing Video Artist - BeReal

France 2-5 yrs exp Marketing

Create and adapt mobile video ads and creative concepts for BeReal, using platform-native formats, performance best practices, and AI-enabled production workflows. Analyze creative performance signals, benchmark competitors, experiment with new approaches, and collaborate with the creative squad and global team.

Freelance Concept Artist - Paper.io 2

Spain 2-5 yrs exp Design

You will design and produce high-quality concept art for characters, environments, and props while collaborating with the Art Director to shape the visual identity of Paper.io 2. Additionally, you will contribute to the creative direction by brainstorming ideas, gathering references, and integrating assets into the game.

Senior Product Manager - Paper.io 2

France 5-10 yrs exp Product

You will build and implement F2P systems to enhance player engagement and revenue, focusing on progression, monetization, and live events. Additionally, you will utilize data and A/B testing to optimize features while collaborating with cross-functional teams to ensure high-quality delivery.

Game Artist - Paper.io 2

Spain 2-5 yrs exp Others

Support the Art Director in creating and executing the game's visual vision while developing high-quality 2D/3D assets. Integrate UI scenes, create VFX using Unity particle systems, and iterate based on live user data and team feedback.

Playable Ads Strategist

France 2-5 yrs exp Others

Coordinate the creative production of interactive playable ads to drive user acquisition and conversion. Analyze performance data to iterate on creative briefs and optimize engagement across various ad networks.

CTO / VP Engineering - BeReal

France 10+ yrs exp Others

Lead BeReal's engineering organization of 80 people across iOS, Android, and Backend to ensure app stability at spike scale. Manage infrastructure costs, oversee the migration from Node.js to Go, and set the overall technical strategy with the CEO.

Creative Strategist

France 2-5 yrs exp Others

Lead the creative vision and strategic direction for a portfolio of mobile games and apps to attract new users. Transform market insights and benchmarks into actionable creative briefs for production teams.

Staff Unity Engineer

France 10+ yrs exp Software Development

Design, develop, and maintain SDKs for Unity platform integration to support various game functionalities. Collaborate with developers to optimize performance and ensure compatibility across different Unity versions.

Product Lead - Portfolio Midcore Games

Estonia, Finland, Georgia +7 more 5-10 yrs exp Product

Define and execute the product strategy and roadmap for midcore mobile games, focusing on core gameplay, monetization, and LiveOps. Collaborate with creative and analytics teams to drive data-driven decisions and scale game performance.

Product Manager - Paper.io 2

France 2-5 yrs exp Product

Build and implement F2P systems to enhance player engagement and revenue for Paper.io 2. Take full ownership of specifications and timelines while collaborating with cross-functional teams to optimize features via A/B testing and player data.

Game Lead - Flappy Dunk

Finland, Germany, Poland +5 more 5-10 yrs exp Others

Lead a small team to improve the core gameplay, feel, and player satisfaction of Flappy Dunk. Drive execution and monitor key metrics such as retention, engagement, and monetization to scale the product.

General Manager - Live Studios (Hybrid-casual Games)

Finland, Germany, Poland +5 more 5-10 yrs exp Others

Lead and motivate a team to develop and optimize hybrid-casual games, focusing on gameplay updates, meta-features, and monetization. Monitor game metrics and manage the end-to-end development process from ideation to market testing.