Torn Banner is hiring for work from home roles

Torn Banner

5 Remote Job Openings at Torn Banner

Torn Banner is hiring for remote Cinematic Animator

Cinematic Animator

Torn Banner · Full Time · 5 days ago
Torn Banner
🌎 Canada 💵 90000 - 130K per year ⭐ 2-5 yrs exp 💼 Design
Create high-quality animations for in-game cinematics and marketing trailers while innovating the cinematic animation pipeline. Collaborate with multi-disciplinary teams to design and polish character performances and integrate assets within Unreal Engine.
Torn Banner is hiring for remote Technical Director

Technical Director

Torn Banner · Full Time · 13 days ago
Torn Banner
🌎 Canada ⭐ 10+ yrs exp 💼 Others
Define and drive the technical vision and architecture of the studio while ensuring high performance and stability across multiple platforms. Lead the engineering team, establish coding standards, and partner with leadership to mitigate technical risks.
Torn Banner is hiring for remote Game Design Team Lead

Game Design Team Lead

Torn Banner · Full Time · 13 days ago
Torn Banner
🌎 Canada 💵 110K - 140K per year ⭐ 2-5 yrs exp 💼 Design
Lead and support a team of design experts through performance management, career development, and goal setting. Manage project milestones and improve workflows to increase efficiency while fostering a collaborative team culture.
Torn Banner is hiring for remote Environment Artist

Environment Artist

Torn Banner · Full Time · 2 months ago
Torn Banner
🌎 Canada 💵 80000 - 120K per year ⭐ 2-5 yrs exp 💼 Design
The Environment Artist will manage the creation of photorealistic game environments from conception to final implementation. They will collaborate closely with level designers and leads to ensure technical accuracy and performance optimization within the game engine.
Torn Banner is hiring for remote Senior Gameplay Animator

Senior Gameplay Animator

Torn Banner · Full Time · 2 months ago
Torn Banner
🌎 Canada 💵 90000 - 120K per year ⭐ 5-10 yrs exp 💼 Design
The Senior Gameplay Animator will create high-quality animations for gameplay, cinematics, and scripted events using both keyframe and motion capture data. This role involves integrating animations into the game engine, troubleshooting issues, and iterating based on feedback to enhance the player experience.