The Principal VFX Artist will own the visual direction, implementation, and quality of effects across gameplay and cinematics. They will also mentor other artists, establish best practices, and collaborate with cross-functional teams to ensure high-performance visual standards.
Execute test cases, regression tests, smoke tests, and exploratory tests to assess feature quality and identify defects. Write clear bug reports, collaborate with developers and the Community team to reproduce issues, and provide constructive feedback on features in development.
The Senior Technical Level Designer will own the technical implementation and architecture of gameplay-focused level actors and Blueprints in Unreal Engine 5. They will act as a bridge between Level Design and Engineering to ensure systems are performant, scalable, and aligned with multiplayer best practices.
The Producer will support production, technical, and design teams by coordinating day-to-day development activities and tracking project deliverables. They are responsible for facilitating communication between disciplines, managing project scope, and driving the resolution of technical risks and dependencies.
You will design and implement game UI, menus, HUDs, and widgets directly within Unreal Engine. You will also collaborate with designers and programmers to ensure interfaces are responsive, intuitive, and consistent with the game's visual identity.
The Senior Lighting Artist will design and implement realistic lighting for multiplayer environments to enhance atmosphere, gameplay readability, and player immersion. They will collaborate with cross-functional teams to optimize rendering performance and maintain consistent visual quality across all platforms.
The Senior Technical Artist will bridge the gap between creative vision and technical implementation by designing and optimizing pipelines, shaders, and workflows. They will also act as a technical liaison between art, engineering, design, and production teams to ensure high-quality, performant content.