Environment Artist
Build detailed 3D environments in various styles for previs, virtual production, and game cinematic projects. Create and implement assets for scene composition, worldbuilding, and level layout using industry-standard software.
Build detailed 3D environments in various styles for previs, virtual production, and game cinematic projects. Create and implement assets for scene composition, worldbuilding, and level layout using industry-standard software.
The Postvis Artist is responsible for blending and compositing elements for scenes, including live-action and computer-generated layers. They must ensure shot continuity, manage camera movements, and generate renders for approval while maintaining high standards of cinematography and animation.
Design, build, and maintain the studio's pipeline and artist-facing tools, including launchers, publishers, and review interfaces. Collaborate directly with artists and supervisors to develop efficient, user-centered tools while managing your own tasks and priorities.