The Visualization Supervisor will collaborate with directors and creative leads to design and deliver effective previs for key sequences. They are responsible for overseeing daily team activities, managing production schedules, and ensuring technical and creative consistency.
Create compelling lighting for characters and environments while maintaining aesthetic continuity across all deliverables. Collaborate with supervisors and leads to solve creative and technical problems using Unreal Engine.
The Lead FX Artist will create and optimize stunning real-time visual effects using Unreal Engine and proprietary tools. They will collaborate with the team to develop high-quality assets like fire, smoke, and fluid simulations while contributing to R&D and tool development.
Build detailed 3D environments in various styles for previs, virtual production, and game cinematic projects. Create and implement assets for scene composition, worldbuilding, and level layout using industry-standard software.
The Postvis Artist is responsible for blending and compositing elements for scenes, including live-action and computer-generated layers. They must ensure shot continuity, manage camera movements, and generate renders for approval while maintaining high standards of cinematography and animation.
Design, build, and maintain the studio's pipeline and artist-facing tools, including launchers, publishers, and review interfaces. Collaborate directly with artists and supervisors to develop efficient, user-centered tools while managing your own tasks and priorities.