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You will own quality validation gates for Unreal Engine upgrades and ensure plugin compatibility across internal game teams. The role involves troubleshooting engine-level bugs, analyzing crash logs, and integrating automated test suites into CI/CD pipelines.
This is a contractor role through X-Team. You will join the client's centralized Unreal Engine team, which supports multiple internal game teams with shared engine tools, plugin compatibility and client-backend integrations. Because the team manages foundation-level technology for several connected titles, robust validation, fast engine-level debugging and automated regression testing keep things working for both developers and players. Embedded in the central engine domain, you will own quality validation gates for major Unreal Engine upgrades (UE4 and UE5), ensure shared plugin compatibility and validate client-server API integrations. You will troubleshoot cook and package failures, inspect call stacks and crash dumps, and integrate automated test suites into CI/CD pipelines.
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