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About the Game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), and Lenval Brown (narrator of Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
About us
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.
The role
We’re seeking an Art Director to lead the next stage of visual development on Longdue’s narrative-heavy RPG. With strong artistic foundations and a small multidisciplinary art team already in place, you’ll build on the game’s established visual direction, deepen its expression, and guide its execution throughout production.
This is an opportunity to bring creative leadership to a world already taking shape. You’ll balance artistic ambition with the practical demands of making a game, helping the team translate concepts into a cohesive, evocative world. We’re looking for someone with strong visual judgment, experience across artistic disciplines, and the ability to inspire, support, and challenge a talented team.
Responsibilities
Requirements
Must-have
Nice to have
Benefits
Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Stock options in an independent studio: Share in Longdue’s long-term success and help shape the future of the studio.
Join Us: We’re here to make narrative-first, psychologically deep RPGs. If you’re passionate about storytelling, design, and pushing the boundaries of what games can be, Longdue is the place for you.
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