The Infrastructure Engineer will maintain and optimize studio-wide software infrastructure using DevOps and IaC methodologies. They will also manage cloud resources, enterprise networks, and provide support for build delivery and internal users.
The Senior Systems Engineer will profile and optimize CPU, memory, and I/O performance on console platforms to ensure the game meets frame-time and load-time targets. They will also maintain core systems such as level loading and streaming while collaborating with other disciplines to implement high-quality C/C++ code.
That's No Moon Entertainment·Full Time·19 days ago
United States$181K - $216K per year5-10 yrs expRecruitment
Advise senior leaders on people strategy, workforce planning, organizational design, performance, and change, aligning people initiatives with the studio’s roadmap. Lead the People Team across HR, recruiting, compensation, employee relations, DEI, compliance, and workplace operations while tracking organizational health and workforce analytics.
That's No Moon Entertainment·Full Time·3 months ago
United States$236K - $334K per year10+ yrs expOthers
The Head of Production will lead the production discipline for AAA action-adventure games, defining delivery strategies and managing cross-functional execution. They are responsible for mentoring senior managers, overseeing project health, and ensuring the production organization operates efficiently and sustainably.