Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more2-5 yrs expDesign
The designer will develop and oversee combat mechanics, weapons, and abilities while collaborating with cross-functional teams to prototype features. They are responsible for taking character designs through the full development cycle from initial concept to final release.
You will lead global QA strategy and embedded testing teams to balance quality, schedule, and risk for AAA game development. This involves managing defect trends, overseeing platform certification, and fostering collaboration across cross-functional disciplines.
You will be responsible for the skinning and rigging of characters while scripting tools to improve efficiency for the art team. You will also collaborate with animators and the art director to ensure rigs meet movement expectations within Unreal Engine.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more2-5 yrs expDesign
You will be responsible for creating, implementing, and balancing gameplay mechanics using visual scripting tools. You will also collaborate with cross-functional teams to develop multiplayer features and refine them based on playtest feedback.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more5-10 yrs expDesign
The Senior Level Designer will own the design and construction of engaging, strategically rich game spaces from concept to final blockout. They will collaborate with cross-discipline teams to iterate on gameplay mechanics, combat spaces, and environment layouts based on playtest data.
Lead the quality assurance strategy and embedded testing teams for a AAA game development project. Partner with cross-functional leadership to manage risks, milestone deliverables, and platform certification processes.
You will collaborate with design, animation, and audio teams to develop, implement, and debug UI code for an unannounced project. Additionally, you will architect gameplay mechanics and tools while identifying technical risks to ensure project success.
The AI Director will oversee the research, development, and implementation of machine learning solutions and generative AI across the production pipeline. They will also lead AI initiatives, develop best practices for agentic systems, and educate teams on AI capabilities.
The Senior AI Designer will create design specifications and technical documents for NPC behaviors and enemy mechanics in a high-mobility action game. They will collaborate with engineers and producers to implement AI systems, analyze user data, and pitch new design concepts to leadership.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more5-10 yrs expDesign
You will be responsible for creating and improving combat mechanics, weapons, and abilities for diverse characters. You will also collaborate with design, art, and engineering leads to execute the combat vision for a robust online multiplayer experience.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more10+ yrs expDesign
The Principal Systems Designer will own the design and iteration of live-service event architectures, social community structures, and player onboarding systems. They will collaborate with cross-functional teams to define configuration surfaces and ensure systems scale effectively through reusable templates.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more5-10 yrs expOthers
Direct and implement high-quality AAA VFX while establishing technical guidelines and visual direction for outsourced assets. Train and support outsourcing partners to ensure artistic quality and technical performance across production schedules.
Escape Velocity Entertainment Inc·Full Time·6 hours ago
Canada, Spain, United Kingdom +1 more5-10 yrs expDesign
The Principal 3Cs Designer will take ownership of character, controls, and camera mechanics while leading development efforts from conception to final polish. They will collaborate with programming, art, and level design teams to integrate features and standardize design documentation.
You will collaborate with design, animation, and audio teams to develop, modify, and debug gameplay systems using C++ and scripting. Additionally, you will be responsible for deploying and testing software on PC while documenting features and participating in code reviews.