The designer will own game design from the GDD, including prototyping mechanics and creating playable Unreal blockouts. They will also run playtests, tune spatial metrics, and maintain design documentation throughout the development process.
The Game Producer will manage the development lifecycle of an unannounced co-op horror title by coordinating distributed teams and maintaining project milestones. They are responsible for guarding scope and budget while ensuring clear communication and efficient workflow across the studio.