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Cheat Code LLC

Game Producer

Posted 20 hours ago
2-5 years experience
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AI Summary

The Game Producer will manage the development lifecycle of an unannounced co-op horror title by coordinating distributed teams and maintaining project milestones. They are responsible for guarding scope and budget while ensuring clear communication and efficient workflow across the studio.

The game

An unannounced co-op horror title — think friendslop, but played completely straight. Small-studio Unreal Engine 5 production, small lobbies, big physical comedy. Full design details shared under NDA.

What you'll do

  • Turn the GDD into an executable plan: milestones, sprint cadence, and a backlog that reflects reality

  • Coordinate a distributed team of designers, artists, and programmers — kill blockers before they're a week old

  • Run the dependency map: who needs which asset, spec, or build by when, so nobody discovers a wait after it's already started

  • Organize recurring full-lobby playtests: build ready, lobby filled, feedback captured and converted into tickets

  • Guard scope and budget: maintain the cut list, flag creep early, keep the current slice shippable

  • Be the communication layer — status visible to everyone, decisions written down, and the founder's hours protected for design

You have

  • 3–5 years producing games, with at least one shipped title — multiplayer strongly preferred

  • Small-team scars: you've been the only production discipline at sub-20 headcount, with no department behind you

  • Fluency in the standard stack — Linear/Jira/Notion or equivalent, source-control basics (Perforce or Git), and enough Unreal literacy to know what's expensive to ask for

  • Remote-first instincts: async by default, time zones treated as a scheduling constraint, not an excuse

  • A record of cutting — you can name features you killed to hit a date, and defend every one

Nice to have

  • Co-op, horror, or party-multiplayer shipping experience

  • Experience running external contractors and art outsourcing rounds

  • A Steam launch under your belt — store page, builds, release day

Structure

  • Contract-to-hire: the first engagement takes the current slice from plan to playable milestone, then we both decide about ongoing work

  • Fully remote, async-friendly.

  • Shortlisted candidates get a paid planning exercise under NDA: the real backlog, one week, a milestone plan with a cut list

To apply

Send your application to jobs@cheatcode.gg, include:

  1. Your shipped titles and what you personally ran — team size, disciplines coordinated, and what you actually had authority over

  2. A short note: one milestone that was slipping — what you cut, what you changed, and what shipped

No cover letter.

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