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Senior Multiplayer Systems Designer

Posted 2 hours ago
5-10 years experience
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AI Summary

You will own core gameplay and progression systems for a co-op Action Adventure RPG, including combat, economy, and loot balancing. You will collaborate with engineering and narrative teams to iterate on features using Unreal Engine and data-driven workflows.

As a Senior Systems Designer, you'll be embedded in the client's design team, owning core gameplay and progression systems for a co-op focused Action Adventure RPG.

The role

  • Design, document and balance gameplay systems such as combat, progression, loot, economy and abilities

  • Build and iterate on systems directly in Unreal Engine, using Blueprints and data tables to prototype and tune

  • Design systems that scale across solo, co-op and multiplayer play, including party balance and shared rewards

  • Use playtest feedback and telemetry to refine pacing, difficulty and player retention

  • Work closely with engineering, combat, narrative and UI teams to take features from concept to ship

What you'll need

  • Shipped credits on at least one successful Action, Adventure or RPG title on console

  • Experience designing for co-op or multiplayer games

  • 5+ years in a systems or gameplay design role

  • Hands-on experience in Unreal Engine 4 or 5, including Blueprints and data-driven workflows

  • Strong spreadsheet and balancing skills, with clear design documentation

  • Comfortable working remotely and independently inside a larger studio team

Nice to have

  • Experience on live service or post-launch titles

  • Familiarity with GAS (Gameplay Ability System)

  • Scripting experience in Python or similar for balancing tools

Target start: ASAP

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