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You will own core gameplay and progression systems for a co-op Action Adventure RPG, including combat, economy, and loot balancing. You will collaborate with engineering and narrative teams to iterate on features using Unreal Engine and data-driven workflows.
As a Senior Systems Designer, you'll be embedded in the client's design team, owning core gameplay and progression systems for a co-op focused Action Adventure RPG.
The role
Design, document and balance gameplay systems such as combat, progression, loot, economy and abilities
Build and iterate on systems directly in Unreal Engine, using Blueprints and data tables to prototype and tune
Design systems that scale across solo, co-op and multiplayer play, including party balance and shared rewards
Use playtest feedback and telemetry to refine pacing, difficulty and player retention
Work closely with engineering, combat, narrative and UI teams to take features from concept to ship
What you'll need
Shipped credits on at least one successful Action, Adventure or RPG title on console
Experience designing for co-op or multiplayer games
5+ years in a systems or gameplay design role
Hands-on experience in Unreal Engine 4 or 5, including Blueprints and data-driven workflows
Strong spreadsheet and balancing skills, with clear design documentation
Comfortable working remotely and independently inside a larger studio team
Nice to have
Experience on live service or post-launch titles
Familiarity with GAS (Gameplay Ability System)
Scripting experience in Python or similar for balancing tools
Target start: ASAP
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