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You will define the visual identity for heroes, enemies, and NPCs while setting the quality bar for character art across the project. This role involves collaborating with art directors, animation, and narrative teams to ensure designs are effectively implemented within Unreal Engine.
As a Principal Concept Artist, you'll be embedded in the client's art team, defining the look of the game's heroes, enemies and NPCs and setting the visual bar for character work across the project.
The role
Create character concepts, from early exploration through to production-ready turnarounds, costume breakdowns and callouts
Develop designs that read clearly in third-person co-op play, including silhouette, faction and class distinction
Partner with the art director to shape and maintain the character visual language
Work closely with modelling, animation and narrative teams to ensure designs translate well in Unreal Engine
Give feedback and direction to other concept artists and external partners
What you'll need
Shipped credits on at least one successful Action, Adventure or RPG title on console
Experience on co-op or multiplayer games, including designing for character readability and customisation
8+ years in concept art, with a strong focus on characters
An outstanding portfolio showing anatomy, costume, creature and character design
Working knowledge of Unreal Engine 4 or 5 and how character assets are built and implemented
Comfortable working remotely and independently inside a larger studio team
Nice to have
3D sketching or kitbashing skills in ZBrush, Blender or similar
Experience designing character customisation or gear systems
Experience leading or mentoring artists
Target start: Dec 2026
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