This Role will be based in London and would require relocation
Experienced Deep Learning Engineer for Game Technology
We are looking for an experienced machine learning engineer with a solid understanding of low-level systems programming. If you are as comfortable in the memory view of your debugger as you are with training networks to solve problems, we would love you hear from you.
This role could suit an experienced embedded/games industry programmer with a passion for Machine Learning, or an accomplished Machine Learning/Vision programmer with a good understanding of computer architecture and performance.
The Advanced Technology Group (ATG) is part of PlayStation Studios, and contributes to some of the most recognisable and ambitious console games and franchises. In addition to its original mission of developing ground-breaking technology for our games, which this role falls under, the group is also a key contributor to platform development, with among other things responsibility for a large part of the GPU software stack all PS5 games are built with.
You will be part of a small creative team of ATG programmers tackling problems centred around computer vision and machine learning. Examples of some projects include the runtime tracking of PlayStation VR2 Sense controllers and a novel facial performance capture system used to produce assets for AAA games.
You are expected to develop innovative algorithms to solve novel problems, make technology choices, prototype solutions and bring them to production. Some of these systems are expected to run on millions of PlayStations in people’s homes, making high run-time performance crucial. You should stay up to date with the competition and the industry’s latest advances and academic developments. The role also involves close collaboration with our other teams in Europe, the U.S and Japan, as well as technical communication of the ideas and solutions developed.
What we're looking for
• Extensive experience with modern Deep Learning (PyTorch/TensorFlow): You will be expected to make decisions about data and architectures, to implement pipelines for training and validation and to develop and deploy models in production.
• Experience with C++ programming and strong debugging skills
• Understanding and experience of 3D maths/geometry: Including multiple-view geometry and 3D mesh representations.
• Experience with Graphics and/or Game Engines
• Experience with Computer Vision
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