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Blackbird Interactive

Environment and Prop Artist (3-month contract)

Posted 16 hours ago
80000 - 90000 per year
2-5 years experience
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AI Summary

The Environment and Prop Artist will create high-quality 3D hard-surface assets, including modular kits and props, while maintaining strict adherence to established metrics. They will manage the complete asset workflow from modeling and texturing to in-engine implementation under the direction of art leadership.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

 

Our studio operates as a remote-first workplace, offering flexible work arrangements.

 

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.


Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title. 

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

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Responsibilities
  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. 

  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.  

  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. 

  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. 

  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. 


Requirements
  • 4+ years of experience as hard-surface environment, dungeon or prop artist 

  • Strong portfolio showcasing work on previous titles or projects in-engine 

  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop

  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools

  • Strong technical execution and problem solving skills. 

  • Desire to be highly collaborative and eager to take constructive feedback


Pluses
  • Passion for grounded, immersive science fiction

  • Familiarity with 3ds Max and Substance Designer

  • Experience working within proprietary engines


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$80,000 - $90,000 a year
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