The Senior Technical Artist acts as a bridge between art and engineering teams to support content integration and workflow optimization. They are responsible for designing and maintaining procedural tools while ensuring high visual quality and performance within technical constraints.
The Senior Level Designer will own the end-to-end creation of gameplay spaces, including layouts, combat encounters, and exploration paths. They will collaborate with cross-functional teams to ensure levels align with the creative vision while maintaining high standards for pacing and player flow.
Design and implement core gameplay systems including movement, interactions, and progression using C++ and Blueprints. Collaborate with cross-disciplinary teams to prototype mechanics while optimizing performance and stability across platforms.
Create and develop real-time VFX using Unreal Engine 5 and Niagara for a third-person action shooter. Collaborate with creative leads to ensure visual and performance targets are met while documenting tools and pipelines.
Provide creative and product leadership for a portfolio of external development projects, including ports, remasters, and live service support. Collaborate with executive leadership to define project strategies, quality bars, and delivery roadmaps to maximize player value.