For Employers

Piranha Games Inc.

Character Artist

Posted 5 days ago
5-10 years experience
Apply Now

Please mention DailyRemote when applying

?
Resume Match Score

See how much of this job your resume covers, and what’s missing.

Want a recruiter to go through it line by line?

Get professional review

Create a cover letter for this job

Upload your resume and we draft a letter for this exact role, tailored to what it asks for.

  • Tailored to this role
  • Based on your resume
  • Fully editable
AI Summary

The character artist will design, model, and texture high-quality 3D characters while ensuring anatomical accuracy and stylistic consistency. They will collaborate with cross-functional teams to integrate assets into the game engine while maintaining technical performance standards.

OVERALL OBJECTIVE AND PURPOSE: 

Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy, ensuring they and supporting characters meet the same standards in terms of quality and style. Must be able to create stylized realism and to be displayed in your portfolio.

 

WHY YOU SHOULD WORK WITH PGI

  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Competitive Compensation
  • Meaningful, engaging projects
  • Career growth opportunities
  • Education & training grants

 

RESPONSIBLITIES:

  • Implement the overall artistic vision of characters based on designs, concepts and descriptions
  • Work with the Art Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technical limitations of the engine
  • Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
  • Ensure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)
  • Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
  • Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
  • Actively participate in technical and aesthetic problem-solving discussions with the team
  • Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
  • Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
  • Mentor and train junior artists
  • Other ad-hoc responsibilities as requested

 

REQUIREMENTS: 

  • 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
  • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
  • Must be able to create stylized realism and to be displayed in your portfolio
  • Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
  • Solid knowledge of character modeling, texturing, and lighting as related to game development
  • Comprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop,  
  • Z-brush, Substance Painter, Marmoset Toolbag, Marvelous Designer, etc.
  • Demonstrated experience in the design and development of fantasy characters and creatures.
  • A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
  • Be able to create characters with finished, rough, or no concept art that fits within the style
  • Expertise in incorporating characters in Unreal Engine 5
  • Expert experience using of advanced material shader systems for characters  
  • Experience with groom(strands) and hair cards, to support in-game and cinematics characters
  • Equally proficiency in clothing and hard surface modeling
  • Knowledge of animation typology (rigging, skinning, etc.)

 

 

We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.

 

Automatically Apply to the Best Remote Jobs

Stop the endless job search. Our AI finds and applies to the best jobs for you.

Try it Now
Keep looking

Similar Jobs

See all Remote Others jobs →

AI Trainer

Freelance Argentina, Australia, Austria +38 more $60K – $70K Others

Habitat Delivery Specialist

Full Time United Kingdom Others

Senior Full-Stack Developer (React/.Net)

Full Time Poland Others

Sales Team Leader Mercado Español - Full Remoto - Freelance

Full Time Spain Others

Supplier Quality Engineer - China

Full Time China Others

Payment Analyst (Remote / Montenegro based)

Full Time Serbia Others
Apply Now

Personalize your Remote Job Search in 3 Easy Steps!

Featuring 215,474+ Jobs in Others

Answer easy questions

Answer easy questions

215,474+ jobs across 15+ categories

Get your best job matches

Get your best job matches

Only hand-screened, legit jobs

Find a remote job faster

Find a remote job faster

No ads, scams, or junk

“I was the first applicant for a remote marketing position that got listed on the company website the same day I applied. Had an interview within 48 hours!”

Sarah J. — Sarah J. · Marketing Manager ★★★★★ Verified