Create 3D furniture models in a mid-poly style for the game Hozy, ensuring a high volume of output (up to 10 models per week). Responsibilities include UV unwrapping, collision creation, texturing, and integrating assets into Unreal Engine.
tinyBuild
5 Remote Job Openings at tinyBuild
The role involves planning and executing comprehensive product marketing strategies for the Asian region, from brand identity to post-launch. Key duties include adapting global strategies, managing budgets, and collaborating with first-party platforms and developers to increase game popularity in China.
The Game Designer will design and implement the full gameplay experience for the project 'The Lift', from initial concept to engine implementation. This includes creating game flow, events, interactive elements, and interaction logic based on direction from the game director and narrative team.
The specialist will be responsible for building the project's architecture and writing the necessary code for a new roguelite strategy game currently in the prototype stage.
Develop and execute test plans, test cases, and test scripts while performing manual functional, regression, and certification testing. Identify issues at the in-game/software system level and communicate with other departments.