The role involves defining, building, and refining gameplay features and processes for a rapid prototyping team. Key duties include owning the 'feel' of prototypes (3Cs) and ensuring build stability within Unreal Engine 5.
Mob Entertainment
9 Remote Job Openings at Mob Entertainment
Contract Contract Environment Prop Artist
Mob Entertainment
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Full Time
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7 days ago
Mob Entertainment
Create high-quality, game-ready environmental props from concept to final implementation within Unreal Engine. Collaborate with level designers and art leadership to deliver optimized assets that fit the established visual style.
Drive the planning, execution, and delivery of game development initiatives across multidisciplinary teams. Partner with creative and technical stakeholders to ensure projects align with scope, schedule, and business objectives.
Act as the operational backbone for the Games Division by managing the General Manager's operating rhythm, calendar, and decision-tracking processes. Aggregate status, risks, and metrics from various departments into decision-ready packages for executive leadership.
The role involves designing and executing creative marketing materials including cinematic trailers, gameplay videos, and static assets. You will maintain brand consistency across various platforms and collaborate with leadership to iterate on visual content.
Contract Senior Previsualization Artist
Mob Entertainment
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Full Time
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a month ago
Mob Entertainment
Lead the visualization of cinematic storytelling and action sequences to bridge the gap between creative vision and production execution. Collaborate with cross-functional teams to develop high-quality previs sequences, storyboards, and animatics.
Lead the development process from concept to release, focusing on engineering and QA to deliver high-quality interactive story games. Manage project budgets, resource allocation, and act as the primary communication link between technical and creative teams.
Design and implement real-time cinematics using Unreal Sequencer while collaborating with cross-disciplinary teams to integrate narrative sequences. Develop cinematic tools and blueprints to optimize workflow efficiency and performance across platforms.
The Game Product Manager owns the end-to-end lifecycle of games from concept evaluation and green-light approval through production and post-launch performance. They act as the central coordinator between creative, engineering, and finance teams to ensure product outcomes meet player expectations and company goals.