United States$83000 - $139K per year5-10 yrs expDesign
Create high-quality character and creature animations for gameplay and cinematics while maintaining consistency with the project's visual style. Collaborate with cross-functional teams to establish animation pipelines, workflows, and best practices during early project development.
Develop, optimize, and maintain rendering systems and visual pipelines within Unreal Engine 5 to enhance game performance and visual fidelity. Collaborate with technical artists and engineering leadership to define lighting strategies and resolve complex rendering issues.
United States$66462 - $132K per year10+ yrs expDesign
The Senior Level Designer will craft engaging, atmospheric levels for the Poppy Playtime franchise by integrating gameplay mechanics with narrative elements. They will collaborate across disciplines to prototype, iterate, and polish levels while mentoring design team members.
The Senior Systems Engineer will architect, build, and maintain core gameplay systems and frameworks while ensuring they are scalable and robust. They will also provide technical leadership, mentor junior engineers, and collaborate with cross-functional teams to resolve complex technical issues.
The Junior Gameplay Programmer will implement and iterate on gameplay features and mechanics using C++ and Blueprints under the guidance of senior engineers. They will also assist in bug fixing, prototyping, and collaborating with designers to support the production of upcoming Unreal Engine projects.
United States$134K - $230K per year10+ yrs expDesign
Design and build immersive, atmospheric environments for horror games while establishing visual and technical standards for the team. Collaborate with cross-functional leads to ensure environments support gameplay, worldbuilding, and psychological tension.
United States$89000 - $152K per year5-10 yrs expOthers
The Senior Producer will lead full game development lifecycles from concept to live operations while managing cross-functional teams and project roadmaps. They are responsible for optimizing production workflows, mitigating risks, and ensuring high-quality deliverables are met within budget and timeline constraints.
United States$82000 - $140K per year5-10 yrs expOthers
Design and build detailed, realistic interactive props and assets for first-person gameplay while ensuring visual consistency and performance. Collaborate with cross-functional teams including designers, animators, and lighting artists to support environment art needs and narrative storytelling.
United States$80000 - $138K per year5-10 yrs expDesign
Design and build highly realistic, atmospheric environments for horror games, managing scenes from blockout to final polish. Collaborate with level design, lighting, and tech art teams to ensure visual consistency and gameplay functionality.
United States$61000 - $101K per year2-5 yrs expDesign
Create high-quality concept art for characters, creatures, and environments to establish the visual direction of the horror franchise. Collaborate with cross-functional teams including design, narrative, and animation to ensure concepts align with gameplay mechanics and storytelling goals.
United States$82000 - $137K per year5-10 yrs expOthers
The Senior Character Artist will design, model, sculpt, and texture high-quality 3D character assets for real-time game engines. They will collaborate with cross-functional teams to ensure character performance and visual consistency while mentoring junior staff.
United States$98000 - $169K per year5-10 yrs expOthers
The Lead 2D Artist will hire, lead, and mentor a team of artists while assisting the art director in establishing visual styles for projects. They are responsible for creating high-quality artwork from initial sketches to final polish and solving creative problems through innovative design.