Senior Writer
The Senior Writer will refine game concepts and develop narrative arcs, themes, and characters for rapid prototyping. They are responsible for storyboarding narrative beats and coordinating recording sessions for story-based audio.
The Senior Writer will refine game concepts and develop narrative arcs, themes, and characters for rapid prototyping. They are responsible for storyboarding narrative beats and coordinating recording sessions for story-based audio.
You will design intuitive and immersive user interfaces, including HUDs and inventory systems, to enhance player engagement. You will also collaborate with cross-functional teams to prototype solutions and ensure UI consistency across platforms.
Create high-quality concept art for characters, creatures, and environments to establish the visual direction of the horror franchise. Collaborate with cross-functional teams including design, narrative, and animation to ensure concepts align with gameplay mechanics and storytelling goals.
The Senior Character Artist will design, model, sculpt, and texture high-quality 3D character assets for real-time game engines. They will collaborate with cross-functional teams to ensure character performance and visual consistency while mentoring junior staff.
Design, implement, and polish real-time cinematics using Unreal Sequencer while collaborating with cross-disciplinary teams to integrate sequences. Develop and maintain cinematic tools, blueprints, and pipelines to support interactive storytelling and optimize performance.
The QA Tester will execute test cases, perform regression and exploratory testing, and report high-quality bugs across various platforms. They will collaborate with developers and designers to ensure gameplay quality and provide actionable feedback on usability and balance.
The Lead 2D Artist will hire, lead, and mentor a team of artists while assisting the art director in establishing visual styles for projects. They are responsible for creating high-quality artwork from initial sketches to final polish and solving creative problems through innovative design.
Implement static and animated user interfaces in Unreal Engine, ensuring a seamless and immersive player experience. Collaborate with designers and engineers to develop optimal UI Blueprint architecture and maintain visual consistency across the project.
Act as the operational backbone for the Games Division by managing the General Manager's operating rhythm, calendar, and decision-tracking processes. Aggregate status, risks, and metrics from various departments into decision-ready packages for executive leadership.
Lead the development process from concept to release, focusing on engineering and QA to deliver high-quality interactive story games. Manage project budgets, resource allocation, and act as the primary communication link between technical and creative teams.