United States$121K - $215K per year10+ yrs expDesign
Architect and build modular, scalable audio systems using C++, Blueprints, Wwise, and Unreal Engine across multiple AA/AAA projects. Develop advanced audio functionality, optimize performance, and create tools to improve implementation workflows for the team.
United States$148K - $257K per year10+ yrs expOthers
The Game Director will oversee the creative vision, progression, and quality of new game projects outside of the Poppy Playtime franchise. They will collaborate with cross-functional teams including Art, Engineering, and Production to ensure design objectives are met and projects remain on schedule.
Develop, optimize, and maintain rendering systems and visual pipelines within Unreal Engine 5 to enhance game performance and visual fidelity. Collaborate with technical artists and engineering leadership to define lighting strategies and resolve complex rendering issues.
Mob Entertainment·Freelance, Full Time·a month ago
United States$66462 - $132K per year10+ yrs expDesign
The Senior Level Designer will craft engaging, atmospheric levels for the Poppy Playtime franchise by integrating gameplay mechanics with narrative elements. They will collaborate across disciplines to prototype, iterate, and polish levels while mentoring design team members.
United States$134K - $230K per year10+ yrs expDesign
Design and build immersive, atmospheric environments for horror games while establishing visual and technical standards for the team. Collaborate with cross-functional leads to ensure environments support gameplay, worldbuilding, and psychological tension.
United States$61000 - $101K per year2-5 yrs expDesign
Create high-quality concept art for characters, creatures, and environments to establish the visual direction of the horror franchise. Collaborate with cross-functional teams including design, narrative, and animation to ensure concepts align with gameplay mechanics and storytelling goals.
United States$82000 - $137K per year5-10 yrs expOthers
The Senior Character Artist will design, model, sculpt, and texture high-quality 3D character assets for real-time game engines. They will collaborate with cross-functional teams to ensure character performance and visual consistency while mentoring junior staff.