United States$82000 - $140K per year5-10 yrs expOthers
Design and build detailed, realistic interactive props and assets for first-person gameplay while ensuring visual consistency and performance. Collaborate with cross-functional teams including designers, animators, and lighting artists to support environment art needs and narrative storytelling.
United States$63000 - $106K per year5-10 yrs expDesign
Collaborate with art, design, and engineering teams to create high-quality 3D animations for characters, creatures, and gameplay mechanics. Manage deliverables within milestones while refining animation processes to improve team productivity.
United States$80000 - $138K per year5-10 yrs expDesign
Design and build highly realistic, atmospheric environments for horror games, managing scenes from blockout to final polish. Collaborate with level design, lighting, and tech art teams to ensure visual consistency and gameplay functionality.
United States$61000 - $101K per year2-5 yrs expDesign
Create high-quality concept art for characters, creatures, and environments to establish the visual direction of the horror franchise. Collaborate with cross-functional teams including design, narrative, and animation to ensure concepts align with gameplay mechanics and storytelling goals.
United States$82000 - $137K per year5-10 yrs expOthers
The Senior Character Artist will design, model, sculpt, and texture high-quality 3D character assets for real-time game engines. They will collaborate with cross-functional teams to ensure character performance and visual consistency while mentoring junior staff.
Design, implement, and polish real-time cinematics using Unreal Sequencer while collaborating with cross-disciplinary teams to integrate sequences. Develop and maintain cinematic tools, blueprints, and pipelines to support interactive storytelling and optimize performance.
The QA Tester will execute test cases, perform regression and exploratory testing, and report high-quality bugs across various platforms. They will collaborate with developers and designers to ensure gameplay quality and provide actionable feedback on usability and balance.
United States$98000 - $169K per year5-10 yrs expOthers
The Lead 2D Artist will hire, lead, and mentor a team of artists while assisting the art director in establishing visual styles for projects. They are responsible for creating high-quality artwork from initial sketches to final polish and solving creative problems through innovative design.
United States$100K - $130K per year5-10 yrs expProduct
Act as the operational backbone for the Games Division by managing the General Manager's operating rhythm, calendar, and decision-tracking processes. Aggregate status, risks, and metrics from various departments into decision-ready packages for executive leadership.
Lead the development process from concept to release, focusing on engineering and QA to deliver high-quality interactive story games. Manage project budgets, resource allocation, and act as the primary communication link between technical and creative teams.