Mob Entertainment is hiring for work from home roles

Mob Entertainment

10 Remote Job Openings at Mob Entertainment

Marketing Video Production Designer

Mob Entertainment · Full Time · 3 hours ago
Mob Entertainment
🌎 United States 💵 $64000 - $104K per year ⭐ 2-5 yrs exp 💼 Design
The role involves designing and executing creative marketing materials including cinematic trailers, gameplay videos, and static assets. You will maintain brand consistency across various platforms and collaborate with leadership to iterate on visual content.

Contract Lighting Artist

Mob Entertainment · Full Time · 8 days ago
Mob Entertainment
🌎 United States ⭐ 2-5 yrs exp 💼 Others
Design and implement optimized, atmospheric lighting in Unreal Engine 5 to drive mood and tension for horror game environments. Collaborate with art, VFX, and environment teams to maintain visual standards and develop post-process pipelines.

Contract Senior Previsualization Artist

Mob Entertainment · Full Time · 11 days ago
Mob Entertainment
🌎 United States ⭐ 10+ yrs exp 💼 Others
Lead the visualization of cinematic storytelling and action sequences to bridge the gap between creative vision and production execution. Collaborate with cross-functional teams to develop high-quality previs sequences, storyboards, and animatics.

Senior Technical Producer

Mob Entertainment · Full Time · 19 days ago
Mob Entertainment
🌎 United States ⭐ 5-10 yrs exp 💼 Others
Lead the development process from concept to release, focusing on engineering and QA to deliver high-quality interactive story games. Manage project budgets, resource allocation, and act as the primary communication link between technical and creative teams.

QA Lead

Mob Entertainment · Full Time · 21 days ago
Mob Entertainment
🌎 United States 💵 $40 - $60 per hour ⭐ 2-5 yrs exp 💼 Others
Lead day-to-day QA operations, coordinating testing initiatives and mentoring testers to ensure a polished player experience. Collaborate with cross-disciplinary teams to manage bug tracking, test plans, and release readiness.

Contract Technical Cinematic Designer

Mob Entertainment · Full Time · 22 days ago
Mob Entertainment
🌎 United States ⭐ 2-5 yrs exp 💼 Design
Design and implement real-time cinematics using Unreal Sequencer while collaborating with cross-disciplinary teams to integrate narrative sequences. Develop cinematic tools and blueprints to optimize workflow efficiency and performance across platforms.

Contract Senior/lead Gameplay Programmer

Mob Entertainment · Full Time · a month ago
Mob Entertainment
🌎 United States ⭐ 5-10 yrs exp 💼 Software Development
Collaborate with design and engineering teams to prototype and implement tactile gameplay systems, player mechanics, and interactive sequences in Unreal Engine 5. Ensure the scalability and performance of gameplay code while bridging the gap between creative vision and technical execution.

Game Product Manager

Mob Entertainment · Full Time · a month ago
Mob Entertainment
🌎 Worldwide ⭐ 5-10 yrs exp 💼 Product
The Game Product Manager owns the end-to-end lifecycle of games from concept evaluation and green-light approval through production and post-launch performance. They act as the central coordinator between creative, engineering, and finance teams to ensure product outcomes meet player expectations and company goals.

Contract Technical Audio Designer

Mob Entertainment · Full Time · a month ago
Mob Entertainment
🌎 Worldwide ⭐ 2-5 yrs exp 💼 Design
The role involves bridging the gap between sound design and engineering by owning the implementation of audio systems in Unreal Engine. Responsibilities include designing interactive audio, refining pipelines, and optimizing audio performance for immersive horror experiences.

Contract UI/UX Designer

Mob Entertainment · Full Time · 2 months ago
Mob Entertainment
🌎 United States ⭐ 2-5 yrs exp 💼 Design
You will design intuitive user experiences and high-quality visual interfaces for in-game systems like HUDs and inventory management. The role involves collaborating with cross-functional teams to ensure UI elements are functional, accessible, and aligned with the game's horror atmosphere.