Lead the technical development of a mobile game project, acting as the primary point of contact for partners and coordinating with multidisciplinary teams. Responsibilities include ensuring code quality, mentoring the programming team, and aligning technical standards with the company's core team.
Frima Studio
14 Remote Job Openings at Frima Studio
Lead and mentor a team of programmers while remaining hands-on in the technical development of a mobile video game. Act as the main technical point of contact for partners and collaborate with multidisciplinary teams to ensure optimal project integration.
Design and integrate complex UI systems within Unreal Engine using UMG and Slate. Collaborate with multidisciplinary teams to optimize UI performance and shaders across PC and consoles.
Lead the UI team in determining interface requirements and ensuring high-quality visual execution across projects. Coordinate with interdisciplinary departments and manage the professional development of direct reports through coaching and feedback.
Act as a technical reference for the programming team, solving complex challenges and defining technical solutions for console projects. Responsibilities include code reviews, performance optimization for CPU/GPU/Memory, and maintaining integrations with first-party services like Microsoft and Sony.
Collaborate with UI/UX teams to integrate game interfaces and develop modular UI systems using Slate, UMG, and C++. Act as a technical resource for the team, performing code reviews and optimizing UI performance and memory management.
Collaborate with UI/UX teams to integrate game interfaces and develop modular UI systems using Slate, UMG, and C++. Identify and resolve performance issues related to UI rendering and memory management while mentoring other programmers.
Act as a technical reference for the programming team, solving complex challenges and defining technical solutions for console platforms. Responsibilities include optimizing performance, managing console toolchains, and maintaining integrations with first-party services.
Design and integrate complex interface systems and custom shaders directly within Unreal Engine. Collaborate with multidisciplinary teams to optimize UI performance and document best practices across various platforms.
Act as the UI Art reference for the project, ensuring visual consistency and quality of user interfaces. Responsibilities include creating interface elements, developing navigation flowcharts, and integrating designs into the Unity engine.
Serve as the UI Art expert to design and implement high-quality, consistent visual interfaces for video game projects. This includes creating navigation diagrams, integrating designs into Unity, and mentoring other UI designers on best practices.
Lead the UI design process by determining interface needs, ensuring visual quality, and coordinating with UX, game design, and art departments. Manage and mentor the UI team while acting as the primary point of contact for partners to ensure project deliverables meet standards.
The role involves participating in test periods, reporting and tracking bugs, and collaborating with the development team to prioritize fixes. The technician ensures games meet company and partner quality standards while providing feedback on the 'fun factor' of the content.
The technician will participate in testing sessions, document bugs, and collaborate with the development team to prioritize fixes. They are also responsible for publishing test procedures and ensuring games meet quality and fun-factor standards.