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The role involves creating photorealistic PBR materials and maintaining a high-quality material library for game assets. You will collaborate closely with environment, character, and lighting teams to ensure visual consistency across the project.
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.
We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us!
Creating photorealistic materials for various use cases (tiling, decals, atlases, etc.).
Building and maintaining a high-quality PBR material library.
Collaborating on concepts and planning for locations and assets, contributing ideas and helping define their direction.
Working closely with Environment, Character, Concept Art, and Lighting teams to deliver consistent, high-quality materials.
Creating high-quality materials using tools - Substance Designer, Substance Painter and ZBrush.
Working closely with the Art Director and Lead to achieve a consistent look for the visuals.
Mentoring and supporting other artists.
Maintaining the production pipeline and meeting deadlines.
Collaborating with the production team on scope and scheduling.
At least 3 years of relevant industry experience and at least one shipped AAA title.
A portfolio showcasing realistic, high-quality, game-ready materials and textures.
Strong skills in procedural material creation software (Adobe Substance 3D Designer).
Solid skills in at least one major modeling package (3ds Max, Maya, Blender, etc.).
Good knowledge of colour theory and lighting technical specifications.
Strong understanding of physically based rendering practices (PBR).
Fluent in English.
Experience with Adobe Photoshop or equivalent tools.
Fixed-term contract.
Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
Flexible working hours (core hours 10:00-16:00).
Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
English language lessons.
Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
Custom tools to automate boring, repetitive stuff.
Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
Support in industry training courses, conferences and fairs participation.
Private medical insurance (Enel-med).
Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
Psychological support.
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