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The Technical Narrative Designer will bridge the gap between storytelling and gameplay by implementing scripts and mission designs within Unreal Engine 5. They will collaborate across departments to build dialogue systems, manage narrative logic, and ensure player choices have meaningful consequences.
Location: Remote or On-site in Alpharetta, GA
Department: Narrative
Reports to: Narrative Lead
Type: Full-time
As an independent developer and publisher, Templar develops the games that we want, on our own schedule. We are actively staffing up for both in-house game development and supporting published titles. Templar provides a professional yet non-corporate environment where every team member's input and collaboration matters. Based in Alpharetta, GA just north of Atlanta, Templar is in the perfect area for those that enjoy sunny weather and a relatively low cost of living.
We're looking for a Technical Narrative Designer who can bridge the gap between storytelling and gameplay, bringing our narrative vision to life in Unreal Engine 5.
Working closely with writers, game designers, artists, programmers, and project leadership, you'll take scripts and mission designs from concept to playable implementation. You'll build and maintain dialogue systems, implement narrative events and mission logic, and help ensure that player choices and actions have meaningful consequences.
This is a hands-on implementation role for someone who understands both the creative and technical sides of interactive storytelling. You'll need strong problem-solving skills, an eye for detail, and the ability to find practical solutions that support the intended player experience.
Templar offers a highly competitive salary and benefits package, along with a professional but non-corporate working environment.
This is a full-time position, available remotely or on-site at our studio in Alpharetta, GA. Remote candidates should be available for several hours of overlap with Eastern Time working hours.
How to Apply
Please include a resume and portfolio or samples demonstrating your experience implementing interactive narrative. Examples might include an Unreal Engine project, a playable Twine or ink experience, or implementation documentation where NDAs permit.
If you're excited about bringing stories to life through gameplay, enjoy solving creative and technical challenges, and believe in putting Entertainment First, we'd love to hear from you.
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