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Create immersive skyboxes, atmospherics, and environmental VFX to establish the mood of the game world. Collaborate with lighting and technical art teams to ensure effects are performant and visually consistent across the project.
As a Skybox/VFX Artist, you'll be embedded in the client's art team, creating skies, atmospherics and environmental effects that set the mood of the game's world.
The role
Create skyboxes, sky domes, clouds, weather and time-of-day setups
Build environmental and atmospheric VFX such as fog, dust, rain, ambient particles and distant vistas
Author effects in Niagara and Unreal's sky and atmosphere systems, working closely with lighting
Keep effects readable and performant in busy co-op scenes with multiple players on screen
Work with environment, lighting and technical art teams to deliver a consistent look across the world
What you'll need
Shipped credits on at least one successful Action, Adventure or RPG title on console
Experience on co-op or multiplayer projects
2 to 5 years in a VFX, environment or lighting art role
Strong experience with Niagara and the sky, atmosphere and volumetric cloud systems in Unreal Engine 4 or 5
Solid understanding of real-time performance and optimisation on console
A portfolio or reel showing skies, atmospherics or environmental effects
Comfortable working remotely and independently inside a larger studio team
Nice to have
Houdini, EmberGen or similar for simulation and texture creation
Matte painting or photography skills
Experience with dynamic weather systems
Target start: Jan 2027
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