Collaborate with cross-functional teams to design and implement high-fidelity UI systems, menus, and HUD elements for AAA games. Transform wireframes into functional interfaces using Unreal Engine, including the development of materials, shaders, and UI animations.
Senior UI Artist for Videogames
Technical Skills
5 + years of experience as UI/UX Design.
UI design for video games, Creation of high-fidelity mockups, Development of interactive prototypes, Creation and maintenance of Design Systems, Development of Style Guides, Design of HUDs, game menus, and iconography, Motion Design and UI Animation, User experience-focused visual design.
2+ years of experience collaborating in the development of user interfaces from concept through final implementation. Demonstrated experience through a strong visual portfolio showcasing both design outcomes and process.
2+ years experience implementing UI Art in Unreal Engine (UMG) or equivalent game engines.
Experience with game engines or equivalent technologies.
Front-End Development
Development of responsive user interfaces (Mobile Apps, Websites, etc.).
Knowledge of: HTML, CSS, JavaScript
Optimization and Technical Aspects
Optimization and debugging, Shader development, Ability to rapidly modify and iterate solutions as requirements change.
Responsibilities
Collaborate with UX Designers to design features, UX/UI systems, and user experiences through the creation of high-fidelity mockups, prototypes, design systems, and style guides.
Work closely with UX Design, Technical UI Design, and Engineering teams to create AAA-quality UI experiences.
Transform wireframes into functional visual interfaces, enhancing the user experience through visual design.
Implement final UI art within Unreal Editor using UMG, animations, materials, and other UI components.
Actively participate in the creation and implementation of: Design Systems, Game Menus, HUD Elements, Iconography, UI Materials and Shaders, UI Animations, Motion Design
Create new material effects, implement basic logic using Blueprints, and develop 2D effects.
Contribute to delivering high-quality features within established timelines.
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