Senior Technical Animator (Rigging & Unity3D Character Systems)

 Posted a month ago
  
 Poland
  
⭐ 5-10 years experience
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AI Summary

Design and maintain high-quality, game-ready character rigs and implement animation systems within Unity3D. Optimize animation pipelines and performance for AA/AAA projects across PC and mobile platforms.

Senior Technical Animator (Rigging & Unity3D Character Systems)

Position Overview

We are looking for a Senior Technical Animator with strong experience in character rigging and Unity3D animation systems to support our AA and AAA projects, including mobile titles.

This role focuses on building robust, game-ready character rigs and implementing animation systems directly in Unity3D. You will work at the intersection of rigging, animation, and real-time integration, ensuring characters behave reliably and efficiently in gameplay.

This is a hands-on role with real impact on character quality, pipelines, and production standards within a fully remote studio environment.


Key Responsibilities

Character Rigging & Setup

  • Design, build, and maintain high-quality, game-ready character rigs

  • Ensure clean deformation, efficient skinning, and animator-friendly controls

  • Adapt rigs for real-time and mobile constraints (bone count, performance, memory)

  • Collaborate closely with character artists to validate topology and deformation quality


Unity3D Character Animation Systems

  • Implement and maintain animation systems directly in Unity3D

  • Build and iterate on Animator Controllers, blend trees, state machines, and animation layers

  • Ensure animations integrate cleanly with gameplay logic and player input

  • Debug and optimize animation behavior in-engine


Animation Integration & Gameplay Support

  • Work hands-on with gameplay animations to ensure clarity, responsiveness, and consistency

  • Support animation-driven gameplay features and transitions

  • Collaborate with designers and programmers to align animation with gameplay needs


Pipeline & Workflow Optimization

  • Improve DCC-to-Unity workflows for rigging and animation

  • Create or support tools that streamline rigging, export, and integration processes

  • Ensure consistency in rigging and animation standards across the project


Performance & Platform Awareness

  • Optimize rigs and animation systems for real-time and mobile platforms

  • Balance visual quality with performance and memory constraints

  • Identify and resolve technical issues related to animation and rigging


Collaboration & Ownership

  • Act as a technical reference for character setup and animation systems

  • Work closely with animators, technical artists, and developers in a remote environment

  • Take ownership of character-related technical challenges and solutions


Requirements

Experience

  • 5+ years of professional experience in technical animation or character rigging for games

  • Proven experience working with Unity3D on shipped projects


Rigging & Technical Animation Skills

  • Strong experience building game-ready character rigs for real-time engines

  • Solid understanding of skinning, deformation, and rig performance optimization

  • Experience adapting rigs for gameplay and engine constraints


Unity3D & Game Implementation

  • Hands-on experience implementing animation systems in Unity3D

  • Strong understanding of Animator Controllers, state machines, blending, and runtime behavior

  • Experience debugging animation issues directly in-engine


Tools

  • Proficiency in Maya (preferred) or Blender for rigging and animation

  • Experience working across DCC tools and real-time pipelines


Technical & Pipeline Understanding

  • Experience improving or maintaining animation and rigging pipelines

  • Basic scripting knowledge (Python or similar) for workflow support is a plus


Mindset & Communication

  • Strong problem-solving and systems-thinking mindset

  • Comfortable taking ownership of technical solutions

  • Fluent English and ability to collaborate in a remote, international team


Bonus Skills

  • Experience working on mobile games or performance-constrained platforms

  • Experience with Unity animation tools such as uMotion

  • Experience building custom tools or editor extensions in Unity

  • Familiarity with procedural workflows (Houdini or similar)

  • Experience supporting scalable character pipelines across multiple projects


What We Offer

  • Work on AA and AAA game projects with strong creative and technical ambition

  • Stable long-term cooperation with flexible contract options (employment or B2B)

  • High impact role with real influence on character pipelines and systems

  • Experienced, collaborative, and production-driven studio culture

  • Competitive compensation, paid vacation, and annual team retreats

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