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Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
\nWork under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines.
Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition.
Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments.
Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.
Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.
Create and maintain documentation for lighting workflows, standards, and best practices.
Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback
5+ Years of professional experience lighting environments and scenes in a video game production pipeline.
Strong understanding of lighting theory, color space, exposure and physically based natural lighting.
Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Deep understanding of real-time rendering principles and physically based rendering (PBR) workflows.
Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.
Ability to balance artistic quality with technical and gameplay requirements
Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.
Passion for grounded, immersive science fiction
Experience with proprietary engines
Knowledge of performance profiling and optimization related to lighting and rendering
Previous cinematic lighting experience
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