Senior Animator (Remote/Permanent) [European Union]

 Posted a month ago
  
 Poland
  
5-10 years experience
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AI Summary

Create high-quality, stylized 3D character animations and implement them within Unity3D to support gameplay. Establish animation workflows, validate rigs, and explore procedural animation solutions for scalable pipelines.

Senior 3D Animator (Stylized Games | Unity3D)

Position Overview

We are looking for a Senior 3D Animator who excels at creating expressive, stylized, gameplay-driven animation for our AA and AAA game projects built in Unity3D.

In this role, you will:

  • Create clear, readable, and characterful animations that support gameplay and player feedback

  • Help establish animation workflows, build-made rigs, and production standards for stylized games

  • Explore procedural and automated animation solutions suited for scalable and mobile-friendly pipelines

This is a senior, hands-on role within a fully remote and collaborative studio environment, ideal for an animator who understands game development holistically and enjoys solving complex production challenges.


Responsibilities

Stylized Character Animation

  • Create high-quality keyframe animations with strong posing, timing, and personality

  • Focus on readability, exaggeration, and clarity for real-time gameplay

  • Animate characters in ways that support player control, feedback, and responsiveness

Rig & Animation Workflow Development

  • Collaborate with technical artists and riggers to help establish build-made rigs for stylized characters

  • Validate rigs from an animator’s perspective and provide feedback to improve usability and deformation

  • Contribute to defining animation standards, naming conventions, and export guidelines

Unity3D Animation Implementation

  • Implement animations directly in Unity3D using Animator Controllers, blend trees, and state machines

  • Iterate on animation behavior in-engine to align with gameplay logic and design requirements

  • Support animation-driven gameplay features and transitions

Procedural & Automated Animation Exploration

  • Participate in research and experimentation around procedural or semi-automated animation workflows

  • Explore potential use of Houdini and other tools to support scalable animation systems

  • Contribute ideas for automation and efficiency within DCC-to-engine pipelines

Performance & Platform Awareness

  • Adapt animation solutions to real-time and mobile constraints

  • Ensure animations are optimized for performance, memory usage, and scalability

Collaboration & Iteration

  • Work closely with designers, programmers, character artists, and technical artists

  • Iterate on animations based on gameplay feedback, technical constraints, and production needs

  • Communicate intent and solutions clearly within a remote, agile workflow


Requirements

Experience

  • 5+ years of professional experience as a game animator

  • Experience working on stylized AA or AAA game projects

Portfolio

  • Strong animation reel focused on stylized, gameplay-ready character animation

  • Clear examples of posing, timing, acting, and readability in real-time contexts

Animation & Technical Skills

  • Excellent understanding of keyframe animation principles

  • Strong knowledge of game-ready rigs and real-time animation constraints

  • Hands-on experience with Maya and/or Blender

Engine & Game Development

  • Proven experience implementing animation in Unity3D

  • Understanding of how animation interacts with gameplay systems and player input

Mindset & Communication

  • Problem-solver attitude with the ability to adapt workflows to new challenges

  • Interest in exploration, experimentation, and continuous improvement

  • Fluent English and comfort working fully remote


Bonus Skills

  • Experience with procedural animation or Houdini-based workflows

  • Basic rigging or technical animation knowledge

  • Experience adapting animation pipelines for mobile games

  • Familiarity with DCC-driven tools or custom Unity animation solutions

  • Experience working in distributed or fully remote teams


What We Offer

  • Stylized AA and AAA game projects with strong artistic identity

  • Fully remote work with core collaboration hours between 10:00 and 15:00 CET

  • Stable full-time role with flexible contract options (employment or B2B)

  • High creative and technical influence on animation pipelines and workflows

  • Collaborative, experienced, and production-focused studio culture

  • Competitive compensation and paid vacation

  • Annual team retreats focused on alignment, learning, and team bonding

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