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Materials/Surface Artist

Posted 2 hours ago
2-5 years experience
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AI Summary

The Materials/Surface Artist will create high-quality, physically based materials and tileable textures for game environments, characters, and props. They will also build and maintain master materials and material instances while ensuring visual quality meets performance budgets.

As a Materials/Surface Artist, you'll be embedded in the client's art team, creating the materials and surfaces that define the look and feel of the game's world, characters and props.

The role

  • Create high-quality, physically based materials and tileable textures for environments, props and characters

  • Build and maintain master materials, material functions and instances in Unreal Engine

  • Develop procedural and layered material workflows that scale across a large world

  • Balance visual quality with performance and memory budgets on current-gen consoles

  • Work closely with environment, character, lighting and technical art teams

What you'll need

  • Shipped credits on at least one successful Action, Adventure or RPG title on console

  • Experience on co-op or multiplayer projects

  • 2 to 5 years creating materials or textures for games

  • Strong experience with the Unreal Engine 4 or 5 material editor

  • Expert use of Substance Designer and Substance Painter

  • A portfolio showing realistic and/or stylised PBR material work

  • Comfortable working remotely and independently inside a larger studio team

Nice to have

  • Houdini or photogrammetry experience

  • Understanding of virtual texturing and Nanite workflows in UE5

  • Shader or technical art knowledge

Target start: Jan 2027

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