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The Materials/Surface Artist will create high-quality, physically based materials and tileable textures for game environments, characters, and props. They will also build and maintain master materials and material instances while ensuring visual quality meets performance budgets.
As a Materials/Surface Artist, you'll be embedded in the client's art team, creating the materials and surfaces that define the look and feel of the game's world, characters and props.
The role
Create high-quality, physically based materials and tileable textures for environments, props and characters
Build and maintain master materials, material functions and instances in Unreal Engine
Develop procedural and layered material workflows that scale across a large world
Balance visual quality with performance and memory budgets on current-gen consoles
Work closely with environment, character, lighting and technical art teams
What you'll need
Shipped credits on at least one successful Action, Adventure or RPG title on console
Experience on co-op or multiplayer projects
2 to 5 years creating materials or textures for games
Strong experience with the Unreal Engine 4 or 5 material editor
Expert use of Substance Designer and Substance Painter
A portfolio showing realistic and/or stylised PBR material work
Comfortable working remotely and independently inside a larger studio team
Nice to have
Houdini or photogrammetry experience
Understanding of virtual texturing and Nanite workflows in UE5
Shader or technical art knowledge
Target start: Jan 2027
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