Game Designer (battle mechanics)

 Posted 2 hours ago
  
 Cyprus
  
2-5 years experience
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AI Summary

Develop and manage battle mechanics for a new mid-core project, from conceptualization to post-release analysis. This includes implementing new characters, battle modes, and balancing the combat system.

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

We're looking for an energetic and proactive Game Designer to develop the battle mechanics of our new mid-core project.

Key Responsibilities

  • Taking part in a development of battle system
  • Close work with Game Producers and Analysts - finding points of growth and developing new features
  • Feature ownership - controlling the development of mechanics and features from conceptualization to launch, as well as post-release analysis
  • Implementing new characters
  • Implementing new battle modes
  • Balancing the combat system and characters
  • LiveOps in combat mechanics
  • Close interaction with the project team

Required Skills, Knowledge and Expertise

  • Work experience as a game designer on mid-core battler projects, RPG or 4x, including direct work with balancing combat systems and characters
  • Experience of feature owning a complete cycle (from the concept document to post-release analytics)
  • Good understanding of the mid-core market and its audience (battler, RPG, survival)
  • Strong knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas
  • Basic skills in working with analytics (understanding key metrics, their interaction, and working with dashboards)

Bonus points for: 

  • Experience working with 3D models and animations in Unity
  • Technical background
  • Ability to work with AI tools in work tasks

Working at Tripledot

  • Fully remote
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership

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