The character artist will model and texture high-quality 3D characters while ensuring anatomical accuracy and personality are conveyed. They will collaborate with cross-functional teams to integrate assets into Unreal Engine 5 while maintaining technical constraints and artistic vision.
OVERALL OBJECTIVE AND PURPOSE:
Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy, ensuring they and supporting characters meet the same standards in terms of quality and style.
WHY YOU SHOULD WORK WITH PGI
Flexible Schedules & Remote Working Arrangements
People-focused Events & Initiatives
Competitive Compensation
Meaningful, engaging projects
Career growth opportunities
Education & training grants
RESPONSIBLITIES:
Implement the overall artistic vision of characters based on designs, concepts and descriptions
Work with the Art Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technical limitations of the engine
Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
Ensure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)
Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
Actively participate in technical and aesthetic problem-solving discussions with the team
Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
Mentor and train junior artists
Other ad-hoc responsibilities as requested
REQUIREMENTS:
4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
Solid knowledge of character modeling, texturing, and lighting as related to game development
Comprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop,
Z-brush, Substance Painter, Marmoset Toolbag, Marvelous Designer, etc.
Demonstrated experience in the design and development of fantasy characters and creatures.
A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
Be able to create characters with finished, rough, or no concept art that fits within the style
Expertise in incorporating characters in Unreal Engine 5
Expert experience using of advanced material shader systems for characters
Experience with groom(strands) and hair cards, to support in-game and cinematics characters
Equally proficiency in clothing and hard surface modeling
Knowledge of animation typology (rigging, skinning, etc.)
We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.
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