You will be responsible for building the publishing department from scratch, including sourcing studios, negotiating deals, and managing the portfolio. You will also oversee the validation process, unit economics, and the hiring of the initial publishing team.
Develop and maintain game systems and features using Unity and C# while implementing LiveOps functionality like events and A/B tests. Optimize game performance for various Android devices and integrate AI-driven development practices into the team workflow.
Develop and maintain the user-facing platform, including analytics, release management, and live-ops tools. Design and implement robust microservices, API layers, and integration systems with a focus on scalability and security.
The Game Discovery Producer will research the mobile game market to identify and evaluate promising game concepts using internal AI tools. They are responsible for creating game briefs, analyzing performance data, and refining the evaluation criteria for new game ideas.
The Promo Artist will create visual materials for mobile games, including key illustrations, icons, and promotional graphics. They will collaborate with game designers and the marketing team to ensure visual consistency and drive user acquisition.
Develop and implement a social media strategy to build an active community and increase organic reach for mobile games. Create platform-specific content, engage with players, and analyze performance metrics to optimize growth.
The ASO Manager is responsible for developing and scaling organic traffic strategies for mobile games across Google Play, App Store, and Amazon. This includes optimizing metadata, conducting A/B tests on creative assets, and collaborating with Product and Design teams to improve conversion rates.
Design and manage the systemic architecture of the F2P game economy, focusing on resource balance, progression, and monetization. Create production-ready technical documentation and use data analysis to optimize player retention and business profitability.