Drive the UX/UI strategy and development roadmap for an unannounced project from pre-production onwards. Lead a cross-discipline team to translate player experience goals into functional interfaces and robust design systems.
teamLFG
13 Remote Job Openings at teamLFG
Build and maintain avatar movement, core sandbox systems, and customization tools to enable cooperative social gameplay. Collaborate with cross-disciplinary teams to implement 3C design and create endearing NPCs for a competitive PvP game.
Develop and maintain production-quality gameplay systems and rendering features in Unreal Engine 5. Collaborate with artists to implement stylized visual systems and optimize performance across various platform constraints.
The 3D Character Art Lead will guide the art team from pre-production through production, ensuring high-quality character assets that support gameplay clarity. They are responsible for mentoring artists, developing scalable workflows, and collaborating with cross-disciplinary teams to achieve the project's visual goals.
Architect and maintain production-quality player investment systems, workflows, and tools using C++ and Unreal Engine 5. Collaborate with a cross-disciplinary team to design and implement engaging gameplay experiences for players.
Develop and maintain automated build software and workflows using Unreal Engine 5 to support internal development teams. Monitor build system health, manage cloud and on-prem resources, and collaborate with release management to publish game builds.
Develop and maintain production-quality gameplay systems, workflows, and tools using C++ and Unreal Engine 5. Collaborate with content creators and engine teams to provide technical guidance and build robust, performant game features.
The Principal Progression Economy Designer will own the design and implementation of progression systems and economic ecosystems for a new multiplayer action game. They will collaborate with cross-functional teams to create engaging, ethical player loops and manage seasonal content delivery based on live KPIs and community feedback.
You will design and build production-quality backend game services while leading and mentoring a team of engineers. You will also collaborate with cross-disciplinary teams to implement features like matchmaking and progression while managing production incidents.
As the Art Director, you will guide the look of a new teamLFG IP and oversee all aspects of art from pre-production through launch. You will collaborate with the Creative Director and Narrative Director to ensure a cohesive creative vision for the game.
Lead the environment art team and coordinate work with a multidisciplinary team for worldbuilding. Mentor and inspire artists while creating scalable art workflows that uphold high-quality standards.
The Tech Art Lead will lead the Tech Art discipline, define team goals, and contribute directly as an Individual Contributor during early project stages. Responsibilities include building and managing the Technical Art team, collaborating with the Art Director, and overseeing the Technical Art roadmap.
The engineer will drive the development of the orchestration system responsible for coordinating the global fleet of containerized game servers, covering requirements gathering, architecture, implementation, and scaling. Responsibilities include building and maintaining production-quality backend game orchestration services like dynamic resource allocation, monitoring, and security, while collaborating with cross-disciplinary teams.