You will design, implement, and tune third-person and rail camera systems to ensure smooth, responsive gameplay. You will also collaborate with animation, combat, and engineering teams to integrate camera behavior with character controls and player feedback.
Produce playable levels by effectively translating the art director's vision and level design requirements into game geometry. Collaborate with cross-functional teams including concept, character, and technical art to maintain high artistic quality and project deadlines.
Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and visual standards. Collaborate with technical and animation departments to optimize pipelines and implement surface shaders for in-game assets.
Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and quality standards. Collaborate with technical and animation departments to implement R&D initiatives and optimize development pipelines.