Produce playable levels by effectively translating the art director's vision and level design requirements into game geometry. Collaborate with cross-functional teams including concept, character, and technical art to maintain high artistic quality and project deadlines.
Create high-quality lighting schemes for scenes, levels, and cinematics that align with the project's artistic direction and narrative goals. Collaborate with cross-disciplinary teams to ensure visual quality while maintaining performance requirements and meeting production deadlines.
Lead and manage a team of environment artists to produce playable levels that align with the Art Director's vision and technical constraints. Oversee the creation of world geometry and composition while ensuring technical consistency and performance benchmarks in Unreal Engine.
Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and visual standards. Collaborate with technical and animation departments to optimize pipelines and implement surface shaders for in-game assets.
Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and quality standards. Collaborate with technical and animation departments to implement R&D initiatives and optimize development pipelines.