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Design, build, and maintain custom Unreal Engine editor tools and plugins to improve content pipelines. Collaborate with cross-functional teams to resolve workflow bottlenecks and ensure project stability through automation and build tooling.
As a Senior Tools Engineer, you'll be embedded in the client's engineering team, building the editor tools and pipelines that let design, art and narrative teams work faster in Unreal Engine.
The role
Design, build and maintain custom Unreal Engine editor tools, plugins and utilities
Improve content pipelines for art, animation, audio and narrative, from import through to build
Work directly with content teams to understand bottlenecks and turn them into reliable workflows
Support validation, automation and build tooling to keep a large multiplayer project stable
Document tools clearly and support users across disciplines
What you'll need
Shipped credits on at least one successful Action, Adventure or RPG title on console
Experience on co-op or multiplayer projects
5+ years in a tools or engine programming role
Strong C++ and extensive experience extending Unreal Engine 4 or 5, including editor modules and Slate
Python scripting experience for pipeline and editor automation
Comfortable working remotely and independently inside a larger studio team
Nice to have
Experience with DCC integrations (Maya, Houdini, Substance)
Familiarity with Perforce and CI/build systems such as Jenkins or TeamCity
Experience building data validation or asset auditing tools
Target Start Dates: Nov 2026 and Dec 2026
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