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You will architect and build a scalable, modular character pipeline from the ground up, including modeling, rigging, and Unity integration. Additionally, you will establish the game's visual language and ensure character assets are optimized for comedic readability and performance.
Proxima Studio
Location: Remote / Flexible
Role Type: Full-Time Contract or Permanent
We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1.
We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
We are seeking a Senior Technical 3D Character Artist who specialize in character pipelines and animations, with a cartoonist’s comedic timing and a systems-first mindset.
You will architect our character pipeline from the ground up. You will build a scalable, modular character system: designing plug-and-play facial features, swappable clothing kits, and a unified rig that lets code drive endless distinct NPCs. Your characters must prioritize bold silhouettes and comedic physicality, extreme emotional states, physical impairment, and chaotic meltdowns instantly readable in first person.
Please submit your resume and portfolio link.
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