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We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.
Key Responsibilities
1 - Own VFX and Technical Art
You’ll mainly be making the VFX for the game, as well as identifying and creating solutions and tools where needed to speed up the art development pipeline.
Success looks like:
2 - Be a Force Multiplier, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:
Requirements
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
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