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Unknown Worlds

Senior Hard Surface Concept Artist

Posted an hour ago
North America
$53 - $65 per hour
5-10 years experience
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AI Summary

The artist will create hard surface concept art for various assets including props, vehicles, and architecture while collaborating with feature teams. They are expected to proactively identify visual development opportunities and translate art direction into functional, cohesive designs.

THE OPPORTUNITY

We are looking for a skilled and passionate Hard Surface Concept Artist to work on Subnautica 2. Working across multiple feature teams, the artist is expected to take a proactive approach, independently identifying opportunities to help teams move forward through visual problem-solving and the creation of highly refined, vision-setting concepts.

Subnautica 2 is an open world exploration game, where the player gets to interact with human tools and architecture as well as distinctly different alien tech. The ideal candidate will have experience working on mechanically-plausible assets of various scales in stylised art styles. They will be able to create a wide spectrum of concept types (architecture, vehicles, player tools, and props in both alien and human factions, problem-solving images), and will have a portfolio demonstrating strong imaginative and cohesive designs.

This is a remote 12 months contract position on a fully remote team with the opportunity to extend.

RESPONSIBILITIES

  • Creation of Hard Surface concept art images of various types - small props and hero assets, building exteriors, interiors, interactive objects, tools, vehicles, colour studies, and vision-setting concepts.
  • Develop concepts that translate established art direction into specific needs of various teams, and their goals.
  • Work as an embedded artist within various feature teams, and collaborate on concept art helping teams move forward.
  • Proactively identify opportunities for visual development and problem solving, take ownership of work beyond explicitly assigned tasks.
  • Communicate visual ideas clearly and efficiently, using quick explorations, sketches and iterative studies where appropriate, and developing concepts to a high level of refinement when needed.
  • Ensure that gameplay considerations are represented, and elevated by produced concept images creating strong player experience.

QUALIFICATIONS

  • 4+ years of experience creating concept art for video games.
  • A strong portfolio demonstrating proficiency in hard surface concept art, including imaginative, mechanically plausible and cohesive designs, particularly in the science-fiction genre.
  • Proficiency in creating a wide range of concept types: props, tools, architecture.
  • Demonstrated ability to create strong designs with mechanical plausibility, intriguing colour choices, excellent communication of scale and a strong functional design incorporating cross-discipline requirements (vfx, animation, gameplay).
  • Experience using 3D modeling tools as part of the concept pipeline, including creation of rudimentary animations showing mechanics of hard surface assets.
  • Competency developing concept art at various levels of fidelity and detail including sketches, color studies, silhouette studies and highly polished key art.
  • Highly self-directed and self-motivated with strong communication skills.
  • Strong English language proficiency.

PREFERENCES:

  • Experience working with highly iterative, collaborative teams.
  • Familiarity with Blender.
  • Ability to work in the North American timezone.

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

In California, the expected pay range for this position is $53/hr - $65/hr. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com. 


We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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